Kroax
Explorer
I'm in need of some help here. You see, I'm planning on confronting my players with a thieves guild. The problem is that this is my first campaign as a GM, so I don't have that much GM experience.
Now, I don't got a clue on how to create a functioning Thieves Guild, or how to run a campaign with them.
I'll try to explain the plot shortly:
Previously the PCs faced an evil sorcerer (ala BoVD) in a dungeon after they had been imprisoned, but he escaped the fight and sent some of his henchmen to fight in his place. Then, he polymorphed an elf the party had met earlier in the dungeon into looking like him and stabbed him. He then polymorphed himself into looking like the elf and fleed from the dungeon, but not by magicalk means. But he made it look like the elf had killed him (the sorcerer) and fled.
Now, the PCs think that the sorcerer, Torak, was murdered by the elf so he could steal a valuable item (it's part of a powerful magical item, but they don't know yet). They have been asked by the owner of the item, a rich sembian merchant, to try and find it, and they also have other reasons to find the "elf" and get the item.
Torak know all of this, and he knows that the PCs will come for him. Just like he planned.
His employer, Malder Cormairil (a fire knife assassin) has given him orders to find all the parts of the item. This item will help him eradicate the Obarskyrs. (I haven't figured out the details yet, but it's supposed to have been made to protect the royal family, but later lost. Now peices of it are spread throughout the world.) He has put Torak in charge of a thieves guild wich he may use as he sees fit. Malder finances the guild through his membership in the Iron Throne (who haven't realized that he is a Fire Knife). The people (and law) of Cormyr know him as Duke Redurm Niro (anagram for Murder and Iron) after inheriting the title from one of his victims.
So far they only have one peice of the item, but they are locating the other peices.
Torak's plan is to trick the PCs into finding the items for him, and then steal it from them. His first step in the plan is to let the heroes know just what they need to encourage them to look for the items: what the item can do to Cormyr if the wrong hands get the hold of it, and where they might find them. He will also let them know that the Thieves guild is searching for them, to make the party efficient.
He will let the PCs find clues by letting some letters and fake diarys lie around for the PCs to find.
The next time the PCs meet him he will polymorph back into his normal apearance. (I'm awaiting responses like "Sh*t! I thought that son of a baetzu was dead!" since he scared the cr*p out of them last time they met him, and he didn't even fight
)
The PCs will probably sooner or later find out who runs the guild (Malder) and who finances it, but Torak don't care. As long as he gets the item, delivers it to Malder and gets his payment, he's happy. The only reason to tht he even works for Malder is so he can gather materials and money to his project (a custom-made Karsus' Avatar involving Moander, shadow magic, maybe some divine intervention and lots of sacrifices).
Well, I didn't explain it shortly, but now you have the plot.
I'm thinking of using one large and several smaller cells, something like this:
Main Cell --------- Iron Throne
__________|__________
| | |
Undercell Undercell Undercell
Maybe the top of the main cell (and maybe the leader of every undercell) could be members of the Fire Knives?
So far I have three important NPCs that needs to be placed into the guild, in some way or another:
Torak
Malder Cormairil aka Redrum Niro
Nismon (Torak's son in a way, and the elf's half-brother in a way, although he didn't have a natural birth. Think BoVD.)
Nismon is a psychic warrior and I'm planning on using him as a recurring NPC a couple of times when he tries to assassinate the PCs (to gain the favor of his father; he doesn't know of his fathers plans).
But now I have no idea on how to do.
First, how do you create a functioning Thieves guild, what do you have to think of?
And how do you make adventures around them? How do you give the players a chance to destroy the guild, or at least a cell?
I'm in desperate need of help, as I have absolutely no idea of what to do now.
HELP! Pretty please?
Now, I don't got a clue on how to create a functioning Thieves Guild, or how to run a campaign with them.
I'll try to explain the plot shortly:
Previously the PCs faced an evil sorcerer (ala BoVD) in a dungeon after they had been imprisoned, but he escaped the fight and sent some of his henchmen to fight in his place. Then, he polymorphed an elf the party had met earlier in the dungeon into looking like him and stabbed him. He then polymorphed himself into looking like the elf and fleed from the dungeon, but not by magicalk means. But he made it look like the elf had killed him (the sorcerer) and fled.
Now, the PCs think that the sorcerer, Torak, was murdered by the elf so he could steal a valuable item (it's part of a powerful magical item, but they don't know yet). They have been asked by the owner of the item, a rich sembian merchant, to try and find it, and they also have other reasons to find the "elf" and get the item.
Torak know all of this, and he knows that the PCs will come for him. Just like he planned.
His employer, Malder Cormairil (a fire knife assassin) has given him orders to find all the parts of the item. This item will help him eradicate the Obarskyrs. (I haven't figured out the details yet, but it's supposed to have been made to protect the royal family, but later lost. Now peices of it are spread throughout the world.) He has put Torak in charge of a thieves guild wich he may use as he sees fit. Malder finances the guild through his membership in the Iron Throne (who haven't realized that he is a Fire Knife). The people (and law) of Cormyr know him as Duke Redurm Niro (anagram for Murder and Iron) after inheriting the title from one of his victims.
So far they only have one peice of the item, but they are locating the other peices.
Torak's plan is to trick the PCs into finding the items for him, and then steal it from them. His first step in the plan is to let the heroes know just what they need to encourage them to look for the items: what the item can do to Cormyr if the wrong hands get the hold of it, and where they might find them. He will also let them know that the Thieves guild is searching for them, to make the party efficient.
He will let the PCs find clues by letting some letters and fake diarys lie around for the PCs to find.
The next time the PCs meet him he will polymorph back into his normal apearance. (I'm awaiting responses like "Sh*t! I thought that son of a baetzu was dead!" since he scared the cr*p out of them last time they met him, and he didn't even fight

The PCs will probably sooner or later find out who runs the guild (Malder) and who finances it, but Torak don't care. As long as he gets the item, delivers it to Malder and gets his payment, he's happy. The only reason to tht he even works for Malder is so he can gather materials and money to his project (a custom-made Karsus' Avatar involving Moander, shadow magic, maybe some divine intervention and lots of sacrifices).
Well, I didn't explain it shortly, but now you have the plot.
I'm thinking of using one large and several smaller cells, something like this:
Main Cell --------- Iron Throne
__________|__________
| | |
Undercell Undercell Undercell
Maybe the top of the main cell (and maybe the leader of every undercell) could be members of the Fire Knives?
So far I have three important NPCs that needs to be placed into the guild, in some way or another:
Torak
Malder Cormairil aka Redrum Niro
Nismon (Torak's son in a way, and the elf's half-brother in a way, although he didn't have a natural birth. Think BoVD.)
Nismon is a psychic warrior and I'm planning on using him as a recurring NPC a couple of times when he tries to assassinate the PCs (to gain the favor of his father; he doesn't know of his fathers plans).
But now I have no idea on how to do.
First, how do you create a functioning Thieves guild, what do you have to think of?
And how do you make adventures around them? How do you give the players a chance to destroy the guild, or at least a cell?
I'm in desperate need of help, as I have absolutely no idea of what to do now.
HELP! Pretty please?