Help me decide on my new campaign!

mkb152 said:
AOW AP- The coolest AP, plus it's deadly and looks fun. I'm just not sure we'd ever finish this.

Generic GH - My favorite setting, but I'm not sure how much time I will have to be creative to do Greyhawk right.

The best of both worlds; if you also add in Maure Castle, your PCs will be in heaven (and hell, and limbo, and gladsheim, and...).
 

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Well I'd be remiss if I didn't say 'Try out the Scarred Lands! We got a lot of stuff you like plus stuff you didn't even thinking about, like druids that are not nature clerics (some even wear metal armor and use swords!), sorcerers that have more than standard "my grand daddy was a dragon!" deal, plus some very, very fun creatures, like Ferals (pack demons by the plenty there!), Legion of One (Goblins that fuse together and apart), Assatthi (Serpent Men) and Slitheren/Ratmen (best way to confuse your PCs!) :)

Oh and we got a nice panethon too. :)
 

The Wilderlands. Drop the Scarred Lands on one continent and Midnight on another, the standard Wilderlands can go somewhere in the middle. :-) Put 'em on a boat and let e'm pick which one from the rumors that abound.
 


I hear that Ravenloft has many different ways to run it, and the guy who bought it tells me that he wants to play in it after he runs us through it. Somehow it is different each time.

I would say to just load up on the Dungeon mags and do it that way. Dungeon adventures tend to be crunchy, so you can always get a couple of fights in. With the larger full-length modules, you can get bogged down in trying to determine whom to question for some BS piece of info.

Then again, the Red Hand of Doom is so insanely crunchy I can't imagine ever wanting for more action, or needing a heck of a lot of reminding of what the party was doing two weeks ago. "oh yeah, we were killing these few thousand hobgoblins, OK"
 
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The nice thing about Ptolus is there's a free player's guide you can download from Monte's website. If your players don't know anything about the setting, that's a great place to get them started. It's about 25ish pages, but a very quick read. Your players may not be the type to read extra material, but that player's guide is great for building characters that are grounded in the setting.
 


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