BASHMAN
Basic Action Games
Ok I've recently played in a Palladium's hero game, it's a blast. But I'm kind of anal about certian things. I find somethings in that system over complicated. It's really hard to make a charactrer combat effective without combat skills. Spidey never needed karate lessons. Or the way education system kind of dictates what skills you can or can't take. I dislike the fact that the powers don't mimic the stunts comic characters pull off.
The only other super hero game I've played in Is Marvel from back in the 80's. The dice game, not the stones. Re-examining that game I realized I enjoy that character creation and advancement system. The power stunt feature of that system really captures the comic feel. Unfortunatly it's down hill from there. The combat leaves something to be desired.
So if anyone could give some comparisons I'd apprecaite it.
Thanks
I think that you may be interested in checking out BASH! Ultimate Edition. Power stunts is one of the things you can pull off, as well as "Team Up" actions ala the Fastball Special- which reward player creativity.
It is a simple supers game that you play with 2d6, but does not "hand wave" away the powers- it has a complete list and can do anything from 1930s Mystery Men to Cosmic Superheroes who move planets. You can have a team with diverging levels of power (20 pt character on the same team with a 40 point character) and the game handles it so that both players have fun and challenge.
The Core Mechanic is roll 2d6 x Stat/Skill/Power. If the dice match, they "explode" letting you roll another d6 (which could also explode if it matches). If you don't like to multiply, you can roll 2d6, and look at the result on the colorful Dice Roll Chart on the back cover (see the demo below).
Here is a demo
Here is a more thorough review by Ron Blessing.
Also, I find that one of the best ways to show what a system can do is to make a character for it. Is there any sort of character that you'd like to see the system model?
PS- if you want it in print, Indie Press Revolution has it bundled with the pdf for $25. If you only want it in pdf, it is available at rpgnow, drivethrurpg.com, pigames.net, as well as IPR for $15.