Stacie GmrGrl
Adventurer
But I have to mention: isn't Wild Talents designed for more gritty/realistic play? It would be important for someone to know that if the preferred less of that, then Wild Talents might be edged out by M&M or HERO. We'd still have to consider BASH in the final comparison, but I've been told the style something is designed for should be important when choosing a game system.
By default yes, Wild Talents is a fairly gritty/realistic game, but it has optional rules in it that are easy to implement. Core rules of the game, yes its gritty.
There is a rule in it called "Shaking it Off," which allows people to spend Willpower to reduce the amount of damage they take when they get hit.
If you don't want to deal with Killing damage, you can change it so all damage is Shock damage instead, thereby taking away much of the grittiness.
If you don't want to use the hit location system, which is sheer genius, then you can just give everybody a single allotment of Body Points and have the damage apply to that single pool instead.
If you want to use the Wound Shift option, this allows a target to spend a point of Willpower to shift the height of the attack either one up or down, so this could potentially change the location of your body that was hit.
This game can be as gritty or as four color as you want it to be, the options are there, and it plays fast..... almost as fast, if not a little bit faster, than savage worlds.
I have no idea how it plays compared to BASH, I haven't gotten to play that game yet, but it looks neat... and so does the upcoming ICONS.