Help me enworld, I need sewer encounters!

There is a temple in the overcity called "The Serenity Temple". They offer cheap healing. Sometimes, the "healing" doesn't work. The dispose of the corpses in the sewers, but first inject them with magical zombie serum.

Zombies wander the sewers under this temple, and you can find the secret entrace to the temple in the sewers

The zombification fluid has also seeped into the corpse of an alchemist who died in the sewers doing experiments. He has been transformed into a shambling mound, who won't attack the part, but actually defends them in another encounter
 
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heirodule said:
There is a temple in the overcity called "The Serenity Temple". They offer cheap healing. Sometimes, the "healing" doesn't work. The dispose of the corpses in the sewers, but first inject them with magical zombie serum.

Zombies wander the sewers under this temple, and you can find the secret entrace to the temple in the sewers

The zombification fluid has also seeped into the corpse of an alchemist who died in the sewers doing experiments. He has been transformed into a shambling mound, who won't attack the part, but actually defends them in another encounter

I like it!

Anything with Zombie Serum is good by me.

Are they the Cult of Re-Animator?

Now, all I need is a decent excuse for a sewer crawl!
 
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carrion crawler.

take a look also at the 2ed stuff dealing with Waterdeep and the place that didn't exist below it. ;)
 



To this day my players have a deepset fear of the sewers from back when they were 1st level.

The reason? Giant cockroaches with swarmfighting. :)

The giant roaches were basically modified fire beetles, and looked something like this:

Giant Cockroach: CR 1; Small Vermin; HD 1d8+3; hp 7; Init +3; Spd 40 ft; AC 14 (+1 size, +3 Dex); Melee bite +1 (1d4); SA Swarmfighting; SQ Darkvision 60 ft., vermin traits; AL N; SV Fort +2, Ref +3, Will +0; Str 10, Dex 16, Con 10, Int -, Wis 10, Cha 7.
Skills and Feats: Swarmfighting, toughness.

Swarmfighting appeared first in Dragon magazine (#285). If I recall correctly, it allowed two small creatures who both had the feat to fight in the same space with no penalties, and also gave them a bonus to hit based on the number of allies swarming with them (limited by their Dex modifier).

Theorectically it's possible to surround a PC with 16 of these, and with their Dex of 16, they'll each have +3 to hit. :D
 

javapadawan said:
To this day my players have a deepset fear of the sewers from back when they were 1st level.
...
...

Theorectically it's possible to surround a PC with 16 of these, and with their Dex of 16, they'll each have +3 to hit. :D
Make them undead and the whole area unhallowed with a desecrate. :D

Forget Toughness and use Weapon Finesse...
 
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Darklone said:
Make them undead and the whole area unhallowed with a desecrate. :D

Forget Toughness and use Weapon Finesse...

Youch, I'm not that mean...

...Wait a minute, yes I am!

Methinks it might be time to revisit the sewers. :D
 

Ideas that may or may not have already been posted

A group of thieves might use the sewers for an escape route. The party could run into them injured as they tried to escape or into a hired thug that was to keep the escape route clear.

A outcast ranger that lives in the sewers and tames dire rats. Could make a good boss encounter for your level 1 players, the ranger and his tamed dire rats that he sends to attack the party.

On that note dire rats are always good.

Goblins might have gotten a bright idea and tried to enter the city through the sewers and the party could run into a group of them.

Finally throw in some friendly npcs, the hermit, the lost commoner that sort of stuff.
 
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