satori01 said:I have a 1st level party that are going to explore the sewer systems of a large city, (sewers inspiried by the Cloaca Maximus of ancient rome). The sewers are an entry way to an older series of catacombs where a temple of ratman live,(shades of Lankmaar).
Alas, work problems have loomed and to make a long story short, I am far away from home, overloaded and fried. So if anyone has any creative monsters, scenarios, and devilish deeds they would wish to share I would be most appreciative. I am willing to take anything and am looking for at least one zany, odd creature or encounter that would be memorable in perhaps a non combat way,(of course combat good as well).
Thanks in advance, and remember, enworld, you are my only hope.
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I ran an extensive adventure in the sewers underneath my campaign setting. I don't know how much of it you can use, but it was the climax to a year or two of adventuring.
The city: Aegis, source of all magic and place where magic (and *things*) enter the world. Monsters are citizens, bound by law; raising the dead is strictly controlled; vampires are widely believed to be running it all. Nobody has anything better than leather and magical bronze, since iron damps magic and the city is paranoid about allowing it in the gates.
(I've got the city notes somewhere if anyone cares.)
The Beggar's guild has split into two factions, setting the Beggar King against the Veiled Lady. The ancient Sword of Life has been found in a previous adventure and the Beggar King has worked tirelessly so finally it's in the sewers, where the beggars live. His agents have it, and it's hidden until the time comes for them to do what they want to do:
Create a god. A god of beggars.
Problem is, they need to sacrifice someone suspended between life and death--and that would be a PC's girlfriend, who had been in this state since the Slaves of the Rat God adventure. (Other problem is that the god currently in charge of beggars--who the beggars felt was not doing a good job--was going to lose a domain of control, so he was pulling strings, too.)
Death (whom they met in a bar by the Ebon Fountain) carries the Sword of Death (naturally) and has given them some clues. (One of them found Death to be an extremely hot young person of appropriate sex, which was unsettling, because Death's appearance measures how close you are to dying.)
So into the sewers, accompanied by a GM character who's there to read things others can't read and provide bits of vampire lore as needed.
First of all, a group of wererats who have committed crimes and are hiding out. They defeat the wererats. Then the ratcatcher, who has been after them. Then a group of beggars -- oops, those were the Veiled Lady's; weren't supposed to beat them up.
Then they got really lost. Threw in the trash monster from Star Wars. Had them deal with an area where the water all seemed to converge and they couldn't find where it left.
Then a fireball spell--beggar archer--ignited a pocket of methane gas and everybody nearly died.
And then--foreshadowed earlier--it started to rain. And the water levels started going up. Pretty soon they're all waist-deep in rainwater and sewage. Then chest-deep, the short guy on someone else's shoulders.
Then the big albino alligators came swimming up. Fighting them turned out to be difficult, because they couldn't use lighting or fire, and nobody had any freedom of movement magic.
I think I also had a gelatinous cube acting as a sewage filter, and after they broke a particular wall, they got to invent surfing... 'Course, that just took them deeper into the sewers.
Then they started finding the beggars who would stop them, but they got help from the Veiled Lady's beggars.
And then, finally, they had to deal with breaking up the actual ceremony, with clerics, magic users, blind-fighting monks, Death by the sidelines ready to take people as they fell, and the Sword there, able to take down anybody and feed their life force into the new god, so long as the appropriate sacrifice was made. (The Sword of Life was explained as a kind of battery, sucking up and storing life essence, and requiring a special ritual to discharge.)
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