help me figure out this point buy thing


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talinthas said:
So i want to make a 3rd level minotaur fighter using the dragonlance rules(http://www.wizards.com/default.asp?x=books/dl/minotaurrace ) and a 28 point buy, 3.5 style. only i dont know how to do this, since i normally roll my PCs up. Any thoughts/advice?

also, i'm planning on making him LN, using a greataxe.

All stats start as a base of 8, to buy stats up you spend 1 point each up to 14, 15-16 2 points each, 17-18 3 points each, 19-20 4 points each, etc...
 

Well, the point-buy system is pretty straightforward. It's in the DMG but it's easy enough to retype here.

All abilities start at 8. To increase an ability costs a certain number of points.

Here's the ability score and the number of points each costs:
  • 9 = 1
  • 10 = 2
  • 11 = 3
  • 12 = 4
  • 13 = 5
  • 14 = 6
  • 15 = 8
  • 16 = 10
  • 17 = 13
  • 18 = 16

Some DMs allow you to take a score down to 7 for +1 point, 6 for +2 points, etc., but not all so check with your DM.

It's fairly obvious the point of diminishing returns is from 14 to 15. Paying for a 16 isn't too bad, especially since with a non-human you can bump your favored racial stat to an 18 (or in your case with a Minotaur, to a 20). But paying for a 17 or 18 means a few 8s, 9s and 10s.

For a Minotaur with +4 Str and -2 to Dex, Int & Cha, I'd probably buy the following stats (with their point values) + racial adjustments = totals:
Code:
[size=3]  Str 16 (10) +4 = 20
  Dex 14  (6) -2 = 12
  Con 14  (6)    = 14
  Int 10  (2) -2 =  8
  Wis 12  (4)    = 12
  Cha  8  (0) -2 =  6[/size]

I could easily see switching the Dex & Int around, but as a Fighter I figured you'd appreciate the extra +1 to your AC and Reflex saves more than a couple extra skill points per level. YMMV.

Hope that helps.

DrSpunj
 


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