Help me find a campaign world, please!

Iron Kingdom! Lock and Load is a very good primer. The campaign setting is yet to make it out.

Kalmar - sweet and nice with a lot of support, along the lines of FR but with more focus.

Scarred Lands - ugly with teeth, for those that take grit with their breakfest.

Midnight - Not so clean 'good' and fighting for a better tomorrow. The ends justify the means.

Dawnforge - Have yet to pick it up but reminds me of Earthdawn for some reason.

Eberron - The next big thing from WoTC?
 

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I take a nap for a day and this is what happens. :p

Okay firstly thanks to my friends/fellow fanatics.

Felon,

The Scarred Lands has history of surprise and intrigue. There are a number of wars still being fought so there's always the chance for a good merc group to be hired. (Just understand if some of those people might turn and scream if you're using a lot more than just minotaurs and possibly gnolls.) While the preponance of humans does make it a little more human centric there are a number of places a monster merc company can find work. The Assathi, a race of slitherly snakemen, some times work out deals for hiring caravans and slavers. The human druids/Cannibals of Khet are often welcoming to outsiders...provided they bring someone to eat. (Denevian druids are a welcome choice). Then there's Termana...well they just enjoy anyone that will fight. (Depending on the side that is.) Then of course there's the Blood Sea itself. They enjoy anyone that willing to pillage and plunder, so long as you don't keep all the loot for yourself.

Also unlike FR, while there are established personalities, doesn't mean you can't carve out a nice domain for yourself. Just won't be the choicest places, but the Festering Fields, the Iron Steppes of Termana, the Gascar Peaks, just to name a few, have PLENTY of room for those looking to start up their own tribes or civilizations.

The Gaz is a good starting point but for players I also recommend they and the Dm look at the Player's Guides for ideas. You can check out the reviews here at En World. Otherwise, if you need help, guidence, support, that's what I'm here for. (Check out my "Ask the Sage thread. Already almost 10 pages! :) )

(Crothy btw Traitor!!! Turncoat and sell out!! :p :) *is kidding* )
 

Bah, don't listen to Nightfall. He's not telling you the very important fact that 'Scarred Lands' sounds too grim and gritty to interest me, and of course, only my opinion counts.

One of these days I'm going to have to ask him why he loves the setting so much, and why he first got into it.
 





RangerWickett said:
Bah, don't listen to Nightfall. He's not telling you the very important fact that 'Scarred Lands' sounds too grim and gritty to interest me, and of course, only my opinion counts.

One of these days I'm going to have to ask him why he loves the setting so much, and why he first got into it.

Nightfall loves collecting errata and broken rules so that's why he loves his Scarred Lands collection. :)

Going back on topic, Felon, I would actually suggest FR unless the players are really insistent. The world is big enough to still run a cool campaign without it being ruined by the next novel that is published. As much as I dislike the fact that the novels too often drive the game products, the novels do serve a useful purpose in providing a quick intro to the setting.

Kalamar would also be a really good choice as the product support levels are excellent plus there are no novels to "wreck" your world. As Mark from Kenzer mentioned above, the website includes some good intro material. One warning, though: some of Kenzer's rules are pretty broken and require re-design or re-editing.

I wouldn't recommend Scarred Lands because, my joking comment aside and speaking from purely personal opinion, there were enough rules and editing errors in their first few publications for me to never to consider purchasing their products again.

Greyhawk is also very good and there is a stack of stuff available on the 'net that would provide your players with a really good introduction.

A more off the wall choice would be Oathbound. The players are transported to another world which might be a good idea considering the way your campaign has developed. A big positive is that you really/genuinely only need the setting book to play there. There is enough material in that to run multiple campaigns.

Normally speaking, I would also strongly recommend both Midnight and Dawnforge but neither are suitable for simply swapping existing characters into. However, for your next campaign.... ;) Check out www.againsttheshadow.org and www.pathsoflegend.org to see if your appetite could possibly be whetted....

Cheers
D
 


Derulbaskul said:
Kalamar would also be a really good choice as the product support levels are excellent plus there are no novels to "wreck" your world. As Mark from Kenzer mentioned above, the website includes some good intro material. One warning, though: some of Kenzer's rules are pretty broken and require re-design or re-editing.
*sigh*

Yeahyeah. Some of the rules that most Kalamar fans don't use anyway. About 3 pages and two feats in 5 books. Should I compare that to some really broken things in other books? Wotc or Scarred Lands? Spells, feats, PrClasses?

Forgive me, I'm having a bad day, but I do hear these complaints too often from people who praise that other stuff as if it wouldn't be broken. Not you right now Derul.
 

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