help me find a fire based sorcerer prestige classes?


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MerakSpielman said:
This wouldn't happen to be the next step in the works for Nolin, would it PS? ;)

Heh, I don't think Nolin needs any of *my* help :)

It is for Fareena the Cook, the PC I'm playing at the moment. I've tried to be as non-traditional as possible in terms of picking sorcerer spells, and I was deliberatly avoiding all of the obvious ones to take - no invisibility, no magic missile, no fly, no haste...

The advent of 3.5e nerfed some of my choices considerably, especially since I'd been making great use of Burning Hands either doubly or triply enlarged. Now you can not only not apply enlarge more than once, it doesn't affect burning hands :( Also my vital endure elements turned into a cold weather coat :(

My best 2nd level spell by far to date has been Pyrotechnics. Often overlooked, but it has saved the parties bacon on several occasions!

Cheers
 

Joshua Randall said:
Good job on that article, Stormborn. It's like a Nestle bar: the perfect mix of flavor and crunch.

QUOTE]

Thanks! It was my first published Game Article (I have since had another on sjgames' Pyramid.) Pax, there is another in the works, hopefully to be confirmed soon, but it wont be Epic. I have never played an Epic campaign, and wouldn't know how to approach it.

Forgive me if it has already been mentioned, but there was a Elemental PrC in Tome and Blood, which may at this point have been updated for 3.5 in something.

PS, I agree about Pyrokenetics being a GREAT and often overlooked spell. My original sorcerer used it well, even when I didn't really know what I was doing. And good for you, not picking the obvious spells. Since some of your spells got nerfed will you DM let you pick alterantives? Or grandfather in the old rules? If not at least now you can Swap some of them.

Have you considered skill selection and how it relates to your PCs fire orientation? I take it he/she is a Cook? Is that a Proffesion or a Craft skill? I have always thought that Dancing was a very fire related skill, maybe a waste of points in some campaigns, but its a thought.

May I ask how the fire orientation is effecting the PCs personality? There is an article in the recent Dragon about spell selection and behavior, somethign I tried to include in my article as well. Just curious.

Oh and while the recent Dragon article for fire based casters was Bard oriented, it did have some spells you might find useful. You should check them out.
 

Stormborn said:
Forgive me if it has already been mentioned, but there was a Elemental PrC in Tome and Blood, which may at this point have been updated for 3.5 in something.

PS, I agree about Pyrokenetics being a GREAT and often overlooked spell. My original sorcerer used it well, even when I didn't really know what I was doing. And good for you, not picking the obvious spells. Since some of your spells got nerfed will you DM let you pick alterantives? Or grandfather in the old rules? If not at least now you can Swap some of them.

Have you considered skill selection and how it relates to your PCs fire orientation? I take it he/she is a Cook? Is that a Proffesion or a Craft skill? I have always thought that Dancing was a very fire related skill, maybe a waste of points in some campaigns, but its a thought.

May I ask how the fire orientation is effecting the PCs personality? There is an article in the recent Dragon about spell selection and behavior, somethign I tried to include in my article as well. Just curious.

Oh and while the recent Dragon article for fire based casters was Bard oriented, it did have some spells you might find useful. You should check them out.

Tome and Blood had "elemental savant", but it was about as boring and flavourless class as you could imagine, and was predicated on "energy substitution", a feat which our gaming group has eliminated as preposterous :)

Pyrotechnics must be one of the few spells left with more than one use! The fact that you can target either Fort save or Will save depending on which varant you use, and the possibility of blinding everyone in a 120ft radius at long range... the time it broke up the huge cavalry charge nicely was most excellent. Of course, the first few times it was used the PC's hadn't arranged code-words or anything, and sometimes my own side got a bit blinded ;)

We've used a combination of grandfathering, swapping and natural wastage. The old endure elements was so central to the character that we kept it in as a "new" spell called Defy Elements. Burning hands doesn't get used at all now since I've got scorching ray and fireball (hah!). We were using the Forgotten Realms "Combustion" as a 2nd level spell, but scorching ray worked much better and so that was a straight swap. The characters spells are chosen on a "fire and charm" theme, so I allow myself to choose enchantement spells as well as fire spells. I used to have "Enlarge spell" but since it was rendered useless for my burning hands (the only reason I had it) the DM has let me swap it out.

The character background? She was a red headed stepchild, sold into servitude as a cooks maid in a nobles house. Fiery and full of personality she was regularly beaten and made to feel miserable. As she reached her teenage years she made up little "charms" that she said to keep from getting burnt when tending the fires (defy elements) and when she needed to light fires or keep them going (burning hands). Eventually by force of personality she worked her way up to head of a kitchen, before leaving to sign on as head cook on a wagon train across the steppes. Most of her early adventures were in grasslands and she had a habit of setting light to stuff and standing amidst the conflagration :) When anyone asks her what kind of adventurer she is, she always says "Cook".

In terms of skills, she normally divides her skill points evenly between concentration, Profession(Cook) and Intimidation. Since Intimidation was made a class skill the DM has allowed me to gain full value for the skill points I sank into it (since I was paying double before ;)). The spare skill point now goes on a bit of spellcraft here and there, although she is considering dropping the Profession as she is getting more heavily into adventuring.

She is fiery and passionate, she loves burning enemies. She has a variety of cooking related catchphrases

"I've put spicier things than you on my sausages!"
"I've put wierder things than you in a stew"

You can imagine the drill!

Oh yes - her only melee weapon is a good iron frying pan which normally dangles from her waist. 1d4 damage, she gets +1 to hit with it because it is big (and the DM smiles on character based choices!).

As you can probably tell, I'm having a ball playing her. Our next adventure is this Sunday (yay!)

Cheers
 

One more thing. Most nice flavour fire spells are only on the druid list. Make these spells available for a sorcerer and it rocks ;)

Take a look at Flame Bolts in Rituals & Relics :D
 


Stormborn said:
Joshua Randall said:
Good job on that article, Stormborn. It's like a Nestle bar: the perfect mix of flavor and crunch.

Thanks! It was my first published Game Article (I have since had another on sjgames' Pyramid.) Pax, there is another in the works, hopefully to be confirmed soon, but it wont be Epic. I have never played an Epic campaign, and wouldn't know how to approach it. [/quote]

Hmm. Oh, well. ^_^ I guess I'll just have to look forward to the new article, Ep[ic or not. ^_^

If you ever want to try your hand at Epic level play, w/o the commitment of a full campaign, check out the Exodus arena (see my SIG).
 

Stormborn said:
PS, great PC! But, what no butcher knives? Or how about a handful of black pepper/chile? :D

Thanks!

She used to carry a cleaver around until about 3rd level (aka throwing axe), but she hasn't had that with her for a while now. I like the idea of black pepper though, and might ask my DM about the possibility of getting some hot spices :)
 

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