Help me find my niche!

The good thing about halflings is that their mounts are medium-sized, making it unlikely that you will suffer the problems that larger creatures tend to have when they atttempt to bring their mounts into "the dungeon environment."
 

log in or register to remove this ad


Without any of the fancy books...

I guess I would suggest a strait tank. Fighter with some paladin or cleric. Pot-belly stove and tower shield, anything you can get to help CHA and saves.

Maybe take a -dex +con type dwarf, 2 levels of cleric, 4 levels of fighter, and just started blackguard :) You and that hunter would be fun.
 

Eltern said:
Evocation-happy sorc gnome
Cleric/Hunter of the Dead human
Greatsword/bow-happy fighter dark elf
Wizard/Human Paragon/Ur-Priest/Mystic Theurge Yeah, I know...
Druid homebrew race

SO...suggestions? :D

First of all, I suggest that you be thankful for your immensely nice (and metagamey) DM. I do not understand why an Ur-Priest would be grouping with a Cleric, and vice-versa. They should normally each be trying to separate the other's flesh from his bones.

That being said, if your friend wants to throw things, I recommend Hulking Hurler over most other throwing-geared classes.

Personally, I would suggest a tactical control spellcaster of some sort to go along with that group, or else a tank. Either throw down a lot of walls, or hold the line, because your group does not look like it has many front line fighters.
 

moritheil said:
First of all, I suggest that you be thankful for your immensely nice (and metagamey) DM. I do not understand why an Ur-Priest would be grouping with a Cleric, and vice-versa. They should normally each be trying to separate the other's flesh from his bones.

The cleric doesn't know the Ur-Priest is an Ur-Priest. And even if he did, the Ur-Priest isn't stealing spells from -his- god. In fact, he's stealing spells from a god the cleric doesn't believe exists :D
 

Eltern said:
The cleric doesn't know the Ur-Priest is an Ur-Priest. And even if he did, the Ur-Priest isn't stealing spells from -his- god. In fact, he's stealing spells from a god the cleric doesn't believe exists :D

IIRC the Ur-priest cannot in any way benefit from the spells of a true cleric. It's going to be odd, to say the least, for him to keep refusing help from the other cleric. Depending on how much of a pain your DM wants to be, the Ur-priest should still be plotting to strike down the other party cleric as a powerful agent of whoever his patron is.
 

moritheil said:
Depending on how much of a pain your DM wants to be, the Ur-priest should still be plotting to strike down the other party cleric as a powerful agent of whoever his patron is.

Why? That seems like saying all monks should be plotting against barbarians, and all rogues against paladins. I think we all know that characters can have more depth in their motivations than that.

I don't know about the Ur-Priests not being able to benefit from true clerics thing. I can't think of the last time the cleric has cast anything on the Ur-Priest, so maybe he never has. Then again, the Ur-Priest rarely needs it, as he can cast healing spells himself, you know. :)

As for all of your suggestions: Thanks! I'm thinking the Dervish could be a lot of fun, but I'm worried that he might not be "front-line" enough. Surely in his ability to do damage there won't be a problem, but is he really a "tank"?

I'm thinking Swashbuckler/Fighter to enter into Dervish, but I don't have CW with me right now. Would including Ranger be a better way to go?

Never done dual-weilding before, so this should be fun. :)
 

Eltern said:
Why? That seems like saying all monks should be plotting against barbarians, and all rogues against paladins. I think we all know that characters can have more depth in their motivations than that.

I don't know about the Ur-Priests not being able to benefit from true clerics thing. I can't think of the last time the cleric has cast anything on the Ur-Priest, so maybe he never has. Then again, the Ur-Priest rarely needs it, as he can cast healing spells himself, you know. :)

As for all of your suggestions: Thanks! I'm thinking the Dervish could be a lot of fun, but I'm worried that he might not be "front-line" enough. Surely in his ability to do damage there won't be a problem, but is he really a "tank"?

I'm thinking Swashbuckler/Fighter to enter into Dervish, but I don't have CW with me right now. Would including Ranger be a better way to go?

Never done dual-weilding before, so this should be fun. :)


C.Div has this to say:

Ur-priests despise gods . . . And of course they rarely associate with clerics or any other divine spellcasters, whom they see as lackeys and who view them as abominations.

I wouldn't liken it to monk vs. barbarian, but rather to blackguard vs. good aligned priest. Sure, in times of dire need a blackguard would be willing to use the priest as a tool, but he won't ever really like him.

There was another writeup that imparted even more flavor to the Ur-priest; it seemed to make it clear that the two were on opposite sides of a holy war. I'll post it if I find it.


Rangers . . . with TWD, CE, mithril armor, and enough dex, they can tank decently in a pinch, but they are, IME, never a true substitute for a real fighter or barbarian. They simply aren't designed to be. IMC the elven fighter has an AC approaching 30, while the ranger's is barely over 20, if that, despite having better armor and a higher dex.
 

Swashbuckler 3/Fighter 5 is a great way to get into Dervish. It has d10 HP all the way and full BAB. You also get free Weapon Finesse and Insightful Strike which lets you add your INT bonus to damage. If you focus on DEX and INT you can do pretty well. For Example:

Swashbuckler 3rd / Fighter 2nd / Dervish 3rd

Statistics
Str 12 (+1 Mod)
Dex 16 (+3 Mod)
Con 14 (+2 Mod)
Int 16 (+3 Mod)
Wis 10 (+0 Mod)
Cha 10 (+0 Mod)


Hit Points 64
BAB +8

Attacks:
+13/+13/+8/+8 Melee, Dual Scimitars +1, 1d6+5, 18-20/x2
• To Hit: (+8 BAB, +3 DEX, +1 Enhancement, +1 Focus)
+12/+7 Ranged, Masterwork Longbow, 1d8, 20/x3, 100'r
• To Hit: (+8 BAB, +3 DEX, +1 Enhancement)

Feats:
Hum (Bonus) - Dodge
Lvl I - Weapon Focus(Scimitar)
Swb I (Bonus) - Weapon Finesse
Lvl III - Combat Expertise
Fighter I (Bonus) - Mobility
Fighter II (Bonus) - Two Weapon Fighting
Lvl VI - Improved Two Weapon Fighting
Drv III(Bonus): Spring Attack

Dervish Class Abilities:
• Dervish Dance: (2/day) +2 To Attack and Damage. Full attacks plus full move.
• Movement Mastery: Always use Jump, Perform(Dance), and Tumble normally, can always take 10.
• Fast Movement: +5' of Movement.
• Slashing Blades: Treat Scimitar as a light weapon.
• Bonus Feat: Spring Attack.

Mithral Chain Shirt +1 = 2,100 gp

KerlanRayne
 


Remove ads

Top