Emirikol
Adventurer
Isn't power attack a little ridiculous for the amount of damage it escalates?
A fighter already get's bonus damage for a two-handed weapon that already does extra damage for being a two-handed weapon and then with power attack on top of that they get bonus damage (with a token loss of attack bonus) PLUS they get DOUBLE bonus if they're using a two-handed weapon (which they're already most likely using!).
In our campaign, I'm toning down both PC and NPC armor to avoid some certain types of escalation (which is normal in D&D, but not in our game). Any suggestions on house rules for power attack to help me deal with this?
Should I just remove the "special" bonus? Should I break it into two feats?
Thanks,
jh
A fighter already get's bonus damage for a two-handed weapon that already does extra damage for being a two-handed weapon and then with power attack on top of that they get bonus damage (with a token loss of attack bonus) PLUS they get DOUBLE bonus if they're using a two-handed weapon (which they're already most likely using!).
In our campaign, I'm toning down both PC and NPC armor to avoid some certain types of escalation (which is normal in D&D, but not in our game). Any suggestions on house rules for power attack to help me deal with this?
Should I just remove the "special" bonus? Should I break it into two feats?
Thanks,
jh
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