Hemlock Stones
First Post
Hmmmm, I like the idea of "unfortunate". It bodes many great things to attach to the reason of why. Glass Hill might be the secret to solve. I could see Glass Hill being the remnants of a great magical mountain that was torn asunder during an incredible pitched battle of arcane energies that happened ages ago. One of the combatants was tricked by the other into using their arcane energies against themselves and was trapped in a tomb of impervious magical glass.
Over the ages the "trapped soul" went insane and started working on a means to release themselves. I see the "trapped soul" splintering into two crazed personalities. The original personality with an intense hatred for the one that trapped them in the Tomb of Glass. The other being the personality that caused them to be trapped in the Tomb of Glass. The arcane mana discovered by them at the original magical mountain caused them to go insane. Realizing that these powers of arcane mana they discovered might even surmount those of the Gods. Part of them decided that nobody, let alone a "madman", should ever wield this power. A battle ensued and the "madman personality" was trapped away.
The "trapped" soul has used its intense energies to focus and influenece travellers and inhabitants to behave strangely at times. Often travellers and passersby leave dazed and compelled to find absurd items from strange places. The inhabitants of Glass Hill have been accumulating these items from the successful travellers and assembling them in a secreted cavern centered above the glass tomb.
Sometimes travellers and passersby are able to ward off the desires of the "trapped soul", usually knowing only that they must leave the great "sadness" that has been trying to seduce their aid. The further away from Glass Hill they get, the less they can recall about what tempted them.
There are times when people on Glass Hill hear two strange voices waging an intense discussion about how the "mana" should best be used.
I know its rather drawn out. But it has some unique possibilities to pursue.
Over the ages the "trapped soul" went insane and started working on a means to release themselves. I see the "trapped soul" splintering into two crazed personalities. The original personality with an intense hatred for the one that trapped them in the Tomb of Glass. The other being the personality that caused them to be trapped in the Tomb of Glass. The arcane mana discovered by them at the original magical mountain caused them to go insane. Realizing that these powers of arcane mana they discovered might even surmount those of the Gods. Part of them decided that nobody, let alone a "madman", should ever wield this power. A battle ensued and the "madman personality" was trapped away.
The "trapped" soul has used its intense energies to focus and influenece travellers and inhabitants to behave strangely at times. Often travellers and passersby leave dazed and compelled to find absurd items from strange places. The inhabitants of Glass Hill have been accumulating these items from the successful travellers and assembling them in a secreted cavern centered above the glass tomb.
Sometimes travellers and passersby are able to ward off the desires of the "trapped soul", usually knowing only that they must leave the great "sadness" that has been trying to seduce their aid. The further away from Glass Hill they get, the less they can recall about what tempted them.
There are times when people on Glass Hill hear two strange voices waging an intense discussion about how the "mana" should best be used.
I know its rather drawn out. But it has some unique possibilities to pursue.