RangerWickett
Legend
Well, the 14th level game I spent a week making a character for is going on hiatus after the one session I played, because the GM is a little burned out, and the players were bored of grinding against City of the Spider Queen. So the DM is going to be running a summer campaign set on the high seas of the Forgotten Realms. The game will be 10th level, and will involve a mission from Cormyr going to explore distant lands. Kinda Star Trek-y, actually.
I'm thinking of playing a windwalker, a prestige class for clerics of Shaundakul, the FR god of winds and travel. The prereqs are:
The DM said I could use Survival 5 ranks in place of Intuit Direction and Wilderness Lore.
So what I'm looking at now is a ranger 1/cleric 6/windwalker 3 or ranger 2/cleric 4/windwalker 4. Since we're on a ship, I kinda want to have access to 5th level spells so I can get control winds (and, teehee, teleport), which means ranger 1. The character is 36 point-buy, I'll be filling the role of ship's chaplain, and I'm apparently going to be using a greatsword, so what should I do?
Str 14
Dex 12
Con 14
Int 12
Wis 18 (20 with level boosts)
Cha 8
Ranger 1 - Track, favored enemy (dragon) [because I'd like to fight a dragon], concentration 4, hide 4, knowledge (nature) 4, move silently 4, survival 4, swim 4, 2 languages - draconic and auran (plus base Common and Chondathan, and bonus language of . . . I dunno, Elvish?). Feats would be Weapon Focus (greatsword) and . . . I can convince my DM to let me take an Eberron changeling feat, I'd want Master Linguist.
I just think it'd be a great flavorful ability, especially if we'll be traveling a lot. I'd like to know 13 languages at 10th level. If I can't get Master Linguist, I'd just grab Lightning Reflexes.
Cleric 1 through 6 - Air and Travel domains. 24 skill points - 2 each to get 1 cross-class rank in Hide and Move Silently, 1 for Survival. 10 ranks in Knowledge (religion), 2 ranks in Knowledge (arcana), 7 ranks in Spellcraft. 2 Feats. What to get?
Windwalker 1 through 3 - 18 skill points - 9 in Listen, 3 in Knowledge (religion), 6 in Spellcraft. 1 Feat.
I need 3 feats. And gear. How much do 10th level characters get? I'll probably wear full plate. As for feats, I have half a mind to get Improved Unarmed Strike and Deflect Arrows so I can windwalk out of reach of badguys and knock away the first few shots made at me. I've got another character who already spring attacks with a greatsword, so as fun as it would be to run around in the air spring attacking, I'll pass for the sake of being original.
I'm thinking of playing a windwalker, a prestige class for clerics of Shaundakul, the FR god of winds and travel. The prereqs are:
Race: Human, half-elf, or air genasi
BAB: +5
Skills: Hide 5 ranks, Intuit Direction 5 ranks, Move Silently 5 ranks, Wilderness Lore 3 ranks.
Feats: Lightning Reflexes, Track, Weapon Focus (greatsword).
Spells: Ability to cast divine spells. Clerics who wish to become windwalkers must have access to the Air or Travel domain.
Patron: Shaundakul
Special: The character must have visited at least three different regions in her lifetime. The character must have flown at least once for an hour or more, whether by means of magic or an aerial mount.
The DM said I could use Survival 5 ranks in place of Intuit Direction and Wilderness Lore.
So what I'm looking at now is a ranger 1/cleric 6/windwalker 3 or ranger 2/cleric 4/windwalker 4. Since we're on a ship, I kinda want to have access to 5th level spells so I can get control winds (and, teehee, teleport), which means ranger 1. The character is 36 point-buy, I'll be filling the role of ship's chaplain, and I'm apparently going to be using a greatsword, so what should I do?
Str 14
Dex 12
Con 14
Int 12
Wis 18 (20 with level boosts)
Cha 8
Ranger 1 - Track, favored enemy (dragon) [because I'd like to fight a dragon], concentration 4, hide 4, knowledge (nature) 4, move silently 4, survival 4, swim 4, 2 languages - draconic and auran (plus base Common and Chondathan, and bonus language of . . . I dunno, Elvish?). Feats would be Weapon Focus (greatsword) and . . . I can convince my DM to let me take an Eberron changeling feat, I'd want Master Linguist.
Master Linguist
Prereq: Must know 4 languages, Changeling
Benefit: Whenever you gain a level, you learn a new language.
I just think it'd be a great flavorful ability, especially if we'll be traveling a lot. I'd like to know 13 languages at 10th level. If I can't get Master Linguist, I'd just grab Lightning Reflexes.
Cleric 1 through 6 - Air and Travel domains. 24 skill points - 2 each to get 1 cross-class rank in Hide and Move Silently, 1 for Survival. 10 ranks in Knowledge (religion), 2 ranks in Knowledge (arcana), 7 ranks in Spellcraft. 2 Feats. What to get?
Windwalker 1 through 3 - 18 skill points - 9 in Listen, 3 in Knowledge (religion), 6 in Spellcraft. 1 Feat.
I need 3 feats. And gear. How much do 10th level characters get? I'll probably wear full plate. As for feats, I have half a mind to get Improved Unarmed Strike and Deflect Arrows so I can windwalk out of reach of badguys and knock away the first few shots made at me. I've got another character who already spring attacks with a greatsword, so as fun as it would be to run around in the air spring attacking, I'll pass for the sake of being original.
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