DM_Matt
First Post
Ok, so my PCs have figured out where the nasty bounty hunter that stole one of their friends is hiding, and they are gunna go get him.
The bounty hunter in question is a Mature Adult Tarterian Dragon with some modifications (one more hd makes 21, 8th level sorc spells, no frightful presense, and the ability to assume human form while retaiining all abilities, including natural ability scores and claw/bite dmg anbd routines). He rides a bone golem shaped like a dragon with magically-preserved dragon skin draped over it and a magical item that allows him to use his breath weapon and other dragon abilities through it (he still spends the action, but the effect seems to come from the fake dracolich).
The PCs think he's human and that the golem is a dracolich. The dragon likes to go invisiable with his Imp Invis, and as a backup can make sure hes in a dark place and use his Ring of the Darkhidden (invis to darkvision). His other favorite item is a Spider Rod (Magic of Faerun), which can entangle targets, with a save DC of 20.
His lair will be in some icy mountains...any ideas for how he'll defend himself from a well-optimized 13th-level party and what other thigns they sohuld find up there?
The bounty hunter in question is a Mature Adult Tarterian Dragon with some modifications (one more hd makes 21, 8th level sorc spells, no frightful presense, and the ability to assume human form while retaiining all abilities, including natural ability scores and claw/bite dmg anbd routines). He rides a bone golem shaped like a dragon with magically-preserved dragon skin draped over it and a magical item that allows him to use his breath weapon and other dragon abilities through it (he still spends the action, but the effect seems to come from the fake dracolich).
The PCs think he's human and that the golem is a dracolich. The dragon likes to go invisiable with his Imp Invis, and as a backup can make sure hes in a dark place and use his Ring of the Darkhidden (invis to darkvision). His other favorite item is a Spider Rod (Magic of Faerun), which can entangle targets, with a save DC of 20.
His lair will be in some icy mountains...any ideas for how he'll defend himself from a well-optimized 13th-level party and what other thigns they sohuld find up there?