Help me make an icy dragon's lair!

At the end of this shiny slope of ice, put a frozen over pond, very hard to see, but you can keep the ice thin by claim ing the dragon occasionaly uses it to get in and out of his lair so that it can never get completly solid! Paladinwife :D
 

log in or register to remove this ad

One of My favorites

Place the dragons lair on an island in and underground lake. The lake of course is frozen and the cavern is large enough that a good thick mist hovers over everything (obscuring mist (enlarged) or fog cloud) that way the dragon gets to use its blindsight to maximum effect and the mist cannot be dispelled. Then the party's visibility is down to 5' and the dragon can start using wall, of fog, sleet storm, and the BESTEST spell of all SOLID FOG (note: this blocks bindsight) to really slow them down. Of course the wizard in the group will try and fly and be invisible (too bad invisibility doent effect dragons and this one is waiting upside down on the ceiling! Once the party is good stuck you start taking the floor our from under them (shatter) or the bestest trick of all! cast CONTROL WATER - raise water and watch all the ice break at the same time!

Oh yea...If you want some thorns - ice storm (no save), cone of cold, energy substitute fireballs into iceballs or sonic balls (good ice breaker too)

then summon some good old orca wales to inhabit the lake!
 

Piratecat said:
What a cool bad guy. You're definitely going to want to hit the flying carpet with a dispel magic.
Duh... Could you Extend the Dispel magic to supress the carpets flying longer ;)?
 


Also on the wizards web site one of the free adventures by Monte cook is a White dragon's lair. Some of it may be adapted to your use. It is only like 4-5 pages but it has some nasty/neat ideas for you.

later
 

hmmmm
1) Series of caverns that have stalagtites and stalagmites, where it forces the characters to stay flying. Have dragon be a level above them and knock some of the ceiling down to close off the exit and close off the entrance.
Summon a few ice elementals.

2) symbols of insanity. summon monster 8. nice scary tactic, they are insane they might kill each other but they won't be able to really work well together while getting ambushed.

3) shrink a whole bunch of stalactites using shrink item. have the dragon put it into a catapult with an enchantment that dispells the shrink spell once they leave the cup of the catapult. Instant field of ice ballista (non-magical cone of cold but more deadlier, i wonder how shrapnel works when it gets shrinked since that would mean more shrapnel)

4) Tiny Hut in the middle of a cavern. A place of safety? maybe. I Happen to be watching James Bond last night, Die Another Day. There was a comment that the human element makes a natural balance of hot and cold for the Ice palace. Now imagine if a trap was made with the HUMAN/WARM BLOODED element is in play. They walk into the cavern, stay in the hut. rest. BOOM stalactites from the ceiling covered by illusion that has been hacked a little start crashing down on the hut. X where the hut is. lol

5) Several Potions marked Cure potions are in face gaseous form. The glee of the dragon flapping it's wings and blowing the characters about and they can't do anything.

6) Enlarge Person, Mass. Hmm while they walk over ice????

7)Dragon is on the other side of a thick ice wall with improved invis with holes on the wall. Holes are just for line of sight. Prismatic spray, finger of death, magic missile, etc.

8) Dragon plays cat and mouse. hit and run tactics. It may take days before they actually corner him into a finale fight.

9) dragon created a simulacrum of himself. He's actually off doing something else, leaving the simulacrum to take care of the heroes.

10) Dimensional Anchor all over the place so that the heroes can't just teleport. Dragon knows all the secret hiding places so he could invis, walk outside of the anchor influences and teleport if needs be.


Just some random brainstorming while at work on a snow day. hope this helps.
 

Use spells from Book of Eldritch Might on the dragon magic section, dragon 309, plus the draconomicion. LOTS of spell traps, especially ones that allow him to alter his breath weapons, spells to cast cold based attacks. Also plenty of illusions of him and the dragon so to fake out the party when they think they get near.

Add to that some geguleons and possibly some other cold based outsiders/elemental creatures.

Top it off with an Ice/Crystal Golem as well. Possibly three, all well hidden.
 

These are great, 'keep em coming! Thanks guys!

Piratecat said:
What a cool bad guy. You're definitely going to want to hit the flying carpet with a dispel magic.

Thanks, and good idea about the dispel...That still wont get rid of the asperii or the air elemental, tohugh, and the mage is a gnome so the other might have enough extra carrying capacity to pick her up. It will still make a nice dent in their maneuverability though

KidCthulhu suggests: weaken parts of the ceiling. When area effect spells begin flying, they're going to get crushed.

Make the floor shiny ice. Dragons have claws, but PCs don't. Balance checks suck. :p

Will do!

Use spells from Book of Eldritch Might on the dragon magic section, dragon 309, plus the draconomicion. LOTS of spell traps, especially ones that allow him to alter his breath weapons, spells to cast cold based attacks. Also plenty of illusions of him and the dragon so to fake out the party when they think they get near.

Add to that some geguleons and possibly some other cold based outsiders/elemental creatures.

Top it off with an Ice/Crystal Golem as well. Possibly three, all well hidden.

Yup, the dragon has some nice Draconomicon spells and feats...including the feat that turns his line breath weapon into a vastly more useful cone. I'll consider the Gleugons....

10) Dimensional Anchor all over the place so that the heroes can't just teleport. Dragon knows all the secret hiding places so he could invis, walk outside of the anchor influences and teleport if needs be.

A must-have, and I would have forgotten it..damn blink dog/abundant step/dimenson door.

2) symbols of insanity. summon monster 8. nice scary tactic, they are insane they might kill each other but they won't be able to really work well together while getting ambushed.

Spells as an eight level sorc, not either level spells. Still, confusions would be nice to drop down if just before they get mobbed by lackies like Ice Elementals, Ice Scrags, Ice-type Abyssal Drakes, or whatever.

Also on the wizards web site one of the free adventures by Monte cook is a White dragon's lair. Some of it may be adapted to your use. It is only like 4-5 pages but it has some nasty/neat ideas for you.

I'll check that out, thanks.

Place the dragons lair on an island in and underground lake. The lake of course is frozen and the cavern is large enough that a good thick mist hovers over everything (obscuring mist (enlarged) or fog cloud) that way the dragon gets to use its blindsight to maximum effect and the mist cannot be dispelled. Then the party's visibility is down to 5' and the dragon can start using wall, of fog, sleet storm, and the BESTEST spell of all SOLID FOG (note: this blocks bindsight) to really slow them down. Of course the wizard in the group will try and fly and be invisible (too bad invisibility doent effect dragons and this one is waiting upside down on the ceiling! Once the party is good stuck you start taking the floor our from under them (shatter) or the bestest trick of all! cast CONTROL WATER - raise water and watch all the ice break at the same time!

Even better, the dragon can meet them in a dark underground area, since his ring renders him entirely invisible to darkvision.

I like the floor shattering...useful when its just above the mouth of a sea creature...

At the end of this shiny slope of ice, put a frozen over pond, very hard to see, but you can keep the ice thin by claiming the dragon occasionaly uses it to get in and out of his lair so that it can never get completly solid! Paladinwife

Especially good in conjuntion with a tail slap or a fireball to really bust it up.


As mentioned, deep icy waters is a good place to drop characters. Also a nice to place to hide.

Some ice chutes could also douple for a handy place to drop characters and a quick get away if needed.

If the dragon really wants to ground the characters, he would pick a fight where there might be unnaturally high winds. The kinds of winds that can blow characters off of carpets...

It sounds like the dragon can pick the location of the fight. He will use that to give himself every edge he can.
Ice chutes of a getaway are a good idea...especially if the dragon has a way to seal them...perhaps a Chardlyn with a fireball in it embedded in the wall that he can just smash as he goes down.

Unfortunately the Pally/Cavalier on his asperii is immune to all wind effects (asperiis have that ability and grant it to their rider).


Have a selection of large (huge!) stalagtites on the ceiling of the dragons lair. Body slam into the roof (on a clear patch!) drops the rest of them down onto interlopers - much like a super ice storm.

Frozen lake plungehole in the lair - pick up armoured guy - drop into freezing water. Ouchy. Even worse if it has a pet underwater monster or two living down there - perhaps cold subtyped Scrags living off the beasties scraps...

Pillars of snow and ice - slam into the sides of them to drop onto PCs, pinning them in their own private mini-avelanche

Melikee...
 


Alternately, the entire lair is submerged in near-freezing water (or perhaps that's just the way to get in). No flying there - you have to contend with the cold plus underwater combat, which isn't what characters usually prepare for when facing a dragon.

Another way to ground the characters -- most of the lair consists of narrow, 5' high, slick icy passages, none of which form a level surface (forcing constant balance checks). Of course, this can disadvantage the dragon, too, so we make it a maze, where the mirror-polished ice make it appear that the dragon is in places he isn't. Add some illusions to the mix, and ...

If you're really evil, the mirror-ice maze is flooded with crystal clear water, providing a big surprise to anyone teleporting in ...
 
Last edited:

Remove ads

Top