Shin Okada
Explorer
I am to make a new L2 Leader PC for upcoming online D&D 4e games. There will be 4 PCs of each role (controller, defender, leader & striker). We will play one combat encounter per evening and will play 3 times, once per week.
Most of the published supplements are allowed but some of them cannot be used as they are not yet translated into Japanese. I can have, per DMG suggestion, one L1 item, one L2 item, one L3 item and 360gp, plus any mundane gears such as standard adventurer's kit.
There is only about a week to the first game. So I guess I cannot observe other players' characters beforehand much. So I am thinking of making a versatile and yet tough leader.
My current plan is a human artificer who uses a Farbond Spellblade Fullblade as a melee weapon, ranged weapon & implement (IOW, for all the powers).
Would you please give me suggestions and (if it is useful) some criticizm?
Suggestion of completely different build are also welcomed, too. As long as that is a fun and useful leader PC.
Race: Human
Ability Score: Str 10, Con 14, Dex 10, Int 20, Wis 11, Cha 8
Trained Skills: Arcana (+11), Dungeoneering (+6), Heal (+6), History (+11), Perception (+6), Thievery (+6)
Feats: Arcane Reserves, Weapon Proficiency (Fullblade), Implement Proficiency (Heavy Blade)
Powers:
At-Will: Aggravating Weapon (Weapon, Melee/Ranged)
At-Will: Magic Weapon (Weapon, Melee/Ranged)
At-Will: Static Shock (Implement, Ranged 5)
Encounter: Scouring Weapon (Weapon, Melee/Ranged)
Daily: Life-Trapping Darts (Implement, Ranged 10)
Utility: Swift Mender (Encounter)
Equipment:
+1 Farbond Spellblade Fullblade (L2)
Some +1 Leather Armor (L1+)
Some +1 Neck Slot Item (L1+)
and something else
Defense: AC 19, Fort 16, Ref 18, Will 14
hp: 31
Healing Surge per Day: 8
This character will use Scouring Weapon as the first attack of the encounter. Then mainly use Magic Weapon as either melee or ranged weapon power. Attack +11/1d12+6 damage (plus 2 from Arcane Reserve) with bonus to allies will not be that bad.
Most of the published supplements are allowed but some of them cannot be used as they are not yet translated into Japanese. I can have, per DMG suggestion, one L1 item, one L2 item, one L3 item and 360gp, plus any mundane gears such as standard adventurer's kit.
There is only about a week to the first game. So I guess I cannot observe other players' characters beforehand much. So I am thinking of making a versatile and yet tough leader.
My current plan is a human artificer who uses a Farbond Spellblade Fullblade as a melee weapon, ranged weapon & implement (IOW, for all the powers).
Would you please give me suggestions and (if it is useful) some criticizm?
Suggestion of completely different build are also welcomed, too. As long as that is a fun and useful leader PC.
Race: Human
Ability Score: Str 10, Con 14, Dex 10, Int 20, Wis 11, Cha 8
Trained Skills: Arcana (+11), Dungeoneering (+6), Heal (+6), History (+11), Perception (+6), Thievery (+6)
Feats: Arcane Reserves, Weapon Proficiency (Fullblade), Implement Proficiency (Heavy Blade)
Powers:
At-Will: Aggravating Weapon (Weapon, Melee/Ranged)
At-Will: Magic Weapon (Weapon, Melee/Ranged)
At-Will: Static Shock (Implement, Ranged 5)
Encounter: Scouring Weapon (Weapon, Melee/Ranged)
Daily: Life-Trapping Darts (Implement, Ranged 10)
Utility: Swift Mender (Encounter)
Equipment:
+1 Farbond Spellblade Fullblade (L2)
Some +1 Leather Armor (L1+)
Some +1 Neck Slot Item (L1+)
and something else
Defense: AC 19, Fort 16, Ref 18, Will 14
hp: 31
Healing Surge per Day: 8
This character will use Scouring Weapon as the first attack of the encounter. Then mainly use Magic Weapon as either melee or ranged weapon power. Attack +11/1d12+6 damage (plus 2 from Arcane Reserve) with bonus to allies will not be that bad.
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