Daermon
First Post
Okay, here's the deal. I absolutely stink when it comes to deciding on something. Right, so I need a new character for my friend's FR game. My last one died on the ship, but thankfully we have a crew of Dwarven mercenaries aboard, so I have plenty of room to maneuver.
So, anyway, I've made three characters that look promising. Help me decide which is best.
#1: Dwarf Rogue 9; HD 9d6+9; hp 50; Init +3; spd 20 ft; AC 25, touch 13, flat-footed 22; Base Atk +6; Grp +10; Atk +12 melee (2d4+5, +2 spiked chain), or +10 melee (1d6+3, rapier), or +10 melee (1d4+3, spiked gauntlet); Full Atk +12/+7 or +10/+5 melee; SA sneak attack +5d6; SQ Dwarf traits, trapfinding, trapsense, Uncanny Dodge, Evasion; AL NG; SV Fort +5, Ref +10, Will +4; Str 18, Dex 16, Con 13, Int 13, Wis 10, Cha 8.
Skills and Feats: Balance +17, Climb +18, Escape Artist +17, Hide +15, Jump +18, Move Silently +15, Swim +16, Tumble +17, Use Rope +17; Exotic Weapon Proficiency (Spiked Chain), Combat Experise, Improved Trip, Improved Disarm.
Possessions: +2 Spiked Chain, Spiked Gauntlet, Rapier, +4 Elven Chain, Ring of Protection +2, Amulet of Natural Armor +1, Armbands of Might, Cloak of Resistance.
#2: Dwarf Barbarian 1/Fighter 6/Exotic Weapon Master 1/Frenzied Berserker 1; HD 1d12+4 + 6d10+24 + 1d10+4 + 1d12+4; hp 87; Init +1; spd 30 ft; AC 22, touch 11, flat-footed 21; Base Atk +9; Grp +13; Atk +16 melee (1d10+12, Dwarven Waraxe); Full Attack +16/+11 melee; SQ Dwarf traits, Uncanny Blow, Rage 1/day, Frenzy 1/day; AL CN; SV Fort +16, Ref +4, Will +3; Str 18, Dex 13, Con 18, Int 11, Wis 10, Cha 8.
Skills and Feats: Climb +17,Craft (Weaponsmith) +7, Jump +18, Swim +18; Destructive Rage, Power Attack, Cleave, Intimidating Rage, Weapon Focus (Dwarven Waraxe), Weapon Specialisation, Improved Sunder, Combat Brute, Diehard.
Possessions: +2 Dwarven Waraxe, +2 Full Plate, Armbands of Might, Amulet of Natural Armor +1, Cloak of Resistance +1.
#3: Dwarf Fighter 9; HD 9d10+36; hp 88; Init +0; spd 30 ft; AC 26, touch 10, flat-footed 26; Base Atk +9; Grp +13; Atk +17 melee (1d10 +8, +2 Dwarven Waraxe) or +9 ranged (1d10, Heavy Crossbow); Full Atk +17/+12 melee (1d10 +8, +2 Dwarven Waraxe) or +9 ranged (1d10, Heavy Crossbow); SQ Dwarf Traits; AL NG; SV Fort +10, Ref +3, Will +3; Str 18, Dex 11, Con 18, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +16, Jump +19, Swim +11, Tumble +7; Weapon Focus (Dwarven Waraxe), Improved Shield Bash, Power Attack, Shield Charge, Weapon Specialisation, Leap Attack, Shield Slam, Greater Weapon Focus, Rapid Reload.
Possessions: +2 Dwarven Waraxe, Heavy Crossbow, +3 Full Plate, +3 Heavy Steel Shield, Armbands of Might, Boots of Striding and Springing.
Okay, I like all of these. And yes, they are all one-trick ponies. With a Wizard/Arcane Archer, a Psion, A Druid and a Cleric, it pretty much falls to me to be the front-line fighter (especially since we rarely have advance warning before a fight, so our Cleric has to waste several rounds buffing herself).
If someone has a better suggestion/build (especially build - it takes me forever), I'd love to hear it. Otherwise, which of these do you think is best?
So, anyway, I've made three characters that look promising. Help me decide which is best.
#1: Dwarf Rogue 9; HD 9d6+9; hp 50; Init +3; spd 20 ft; AC 25, touch 13, flat-footed 22; Base Atk +6; Grp +10; Atk +12 melee (2d4+5, +2 spiked chain), or +10 melee (1d6+3, rapier), or +10 melee (1d4+3, spiked gauntlet); Full Atk +12/+7 or +10/+5 melee; SA sneak attack +5d6; SQ Dwarf traits, trapfinding, trapsense, Uncanny Dodge, Evasion; AL NG; SV Fort +5, Ref +10, Will +4; Str 18, Dex 16, Con 13, Int 13, Wis 10, Cha 8.
Skills and Feats: Balance +17, Climb +18, Escape Artist +17, Hide +15, Jump +18, Move Silently +15, Swim +16, Tumble +17, Use Rope +17; Exotic Weapon Proficiency (Spiked Chain), Combat Experise, Improved Trip, Improved Disarm.
Possessions: +2 Spiked Chain, Spiked Gauntlet, Rapier, +4 Elven Chain, Ring of Protection +2, Amulet of Natural Armor +1, Armbands of Might, Cloak of Resistance.
#2: Dwarf Barbarian 1/Fighter 6/Exotic Weapon Master 1/Frenzied Berserker 1; HD 1d12+4 + 6d10+24 + 1d10+4 + 1d12+4; hp 87; Init +1; spd 30 ft; AC 22, touch 11, flat-footed 21; Base Atk +9; Grp +13; Atk +16 melee (1d10+12, Dwarven Waraxe); Full Attack +16/+11 melee; SQ Dwarf traits, Uncanny Blow, Rage 1/day, Frenzy 1/day; AL CN; SV Fort +16, Ref +4, Will +3; Str 18, Dex 13, Con 18, Int 11, Wis 10, Cha 8.
Skills and Feats: Climb +17,Craft (Weaponsmith) +7, Jump +18, Swim +18; Destructive Rage, Power Attack, Cleave, Intimidating Rage, Weapon Focus (Dwarven Waraxe), Weapon Specialisation, Improved Sunder, Combat Brute, Diehard.
Possessions: +2 Dwarven Waraxe, +2 Full Plate, Armbands of Might, Amulet of Natural Armor +1, Cloak of Resistance +1.
#3: Dwarf Fighter 9; HD 9d10+36; hp 88; Init +0; spd 30 ft; AC 26, touch 10, flat-footed 26; Base Atk +9; Grp +13; Atk +17 melee (1d10 +8, +2 Dwarven Waraxe) or +9 ranged (1d10, Heavy Crossbow); Full Atk +17/+12 melee (1d10 +8, +2 Dwarven Waraxe) or +9 ranged (1d10, Heavy Crossbow); SQ Dwarf Traits; AL NG; SV Fort +10, Ref +3, Will +3; Str 18, Dex 11, Con 18, Int 13, Wis 10, Cha 8.
Skills and Feats: Climb +16, Jump +19, Swim +11, Tumble +7; Weapon Focus (Dwarven Waraxe), Improved Shield Bash, Power Attack, Shield Charge, Weapon Specialisation, Leap Attack, Shield Slam, Greater Weapon Focus, Rapid Reload.
Possessions: +2 Dwarven Waraxe, Heavy Crossbow, +3 Full Plate, +3 Heavy Steel Shield, Armbands of Might, Boots of Striding and Springing.
Okay, I like all of these. And yes, they are all one-trick ponies. With a Wizard/Arcane Archer, a Psion, A Druid and a Cleric, it pretty much falls to me to be the front-line fighter (especially since we rarely have advance warning before a fight, so our Cleric has to waste several rounds buffing herself).
If someone has a better suggestion/build (especially build - it takes me forever), I'd love to hear it. Otherwise, which of these do you think is best?
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