Help me pick a feat please?!

Balrog

First Post
Hello,
I have a cleric that just finished going through Return to the Temple of Elemental Evil, and i just acquired 15th level. I need to pick a new feat, and i cant make up my mind totally. For some background i play with a little bit of a vengeful, wrath of God type style. He is basically a good guy who has some "demons" in his past that he is seeking to banish, and the Temple of Elemental Evil is first on the list of being "butt-kicked for goodness"

We run a pretty loose campaign so stats are a little superpowered. I rolled 4d6(drop one) and got great scores. and as if it was karma or something my character was one of only 2 that never died once throughout the whole campaign(one poor soul was petrified, returned to flesh, and later died twice). I came close, but luck (and Pelor) must have been with me.

Anyway, enough rambling here he is

Name: Anarion Suntoucher
Alignment: Neutral Good
Class/ Level: Fighter 1/ Cleric 6/ Radiant Servant of Pelor 7/ Contemplative 1

Str: 16
Dex: 12
Con: 14
Int:14
Wis: 22
Cha:18

Feats:
1: Combat Casting
1: WF:Heavy Mace
2: Power Attack(Fighter bonus)
3: Brew Potion
6: Divine Might
9: Extra Turning
12: Leadership
15: ????

I am leaning towards Spell Penetration, but i would also like a metamagic feat or an item creation feat. Our party already has a wizard with Craft Wand and a Bard with Craft Wondrous Item.

"The Sun heals as well as burns....."
 

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Empower and Extend are two pretty kick-ass metamagic feats to get for Clerics. Scribe Scroll can also be pretty usefull, especially if other characters in the group have ranks in Use Magical Device.
 

Extend Spell is always a good choice for Clerics. With a caster level of 14, you can extend many of your buffing spells so that they last 28 hours. This way, you can cast them the night before. They are then active if your camp is attacked, and if they are dispelled the next day, you are able to cast them again immediately.

If you decide to pick up Extend Spell, at 18th level, try to get Persistant Spell. Persistant Divine Power is a godsend (pun intended ;) ). Combined with your other buffs, it will make you more effective than a straight fighter.

But if you are having trouble getting past the bad guys' SR, go with Spell Penetration instead.
 
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Yes, i would definitely like Empower Spell or Extend Spell, but after the baddies in the latter portions of the Temple, i guess i was leaning towards Spell Penetration because i was in a reactive mode. To be honest, i would rather take one of the above mentioned feats, or an item creation feat.
 

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