Help me rate my constructs!

Beholder Bob

First Post
I'm putting together an adventure and was looking for feedback to some of my constructs... there are going to be 4 unique constructs when I'm done, but I'm looking for your thoughts (and to see if I did them correctly)

Minor Background: in a much larger temple complex, the priests have their own special burial chambers. Set aside for themselves are the materials for their afterlife - including board games, a boat, eternal food (made of stone), statuettes, incense, statues of concubines, etc. To protect these items for their afterworld, they have animated a few items - their is a 4' long bronze scorpion whose back opens up to reveal several compartments used to hold ointments, unguents, etc (and 1 w/poison), a pair of elaborate floor based torch holders - 4 legged bronze men who have the torch pass through their head, the hands holding up the torch, some statuettes of hunting animals (including a silver gazelle with obsidian hooves) and a squid made of fine chain links and hooks - with small aquamarine stones embedded into its body - its body has drawers that hold compartments for incense, the top of its body is an incense burner. If you attempt to disturb the priests - or rob them of their afterworld items, the torchbearers, the scorpion, gazelle, and squid animate.

SCORPION CHEST CR 2

The 4’ long bronze scorpion styled coffer jumps up, its hinged back opens as it advances towards you, the tail dipping into the opening in its back.
* * * * * * *
Small Construct
HD 2d10 (11 HP)
AC 22/14/19 (8 natural, 1 size, 3 dex)
INIT +3
BA/G +1/+0
Sting (+5) d3+2 & Poison
T/R 5’/ 0’
LN
MV 30’
FORT/REFL/Will +0/+3/+0
ST 15, DX 17, WS 10, CH 1

Sting: Poison EX DC 18, d6 STR / d6 STR
Limited Poison: Back compartment holds 4 doses of poison. Area effect energy attacks destroy 1 dose per 2 dice of damage. Touch attacks can be made throwing liquid into the reservoir – each such hit lowers the DC of all contained poisons by 2. Since it does not naturally generate poison, any poison placed in this construct counts as its 'treasure'. CR appropriate poison suggests a weaker venom then that listed (I'm at work & so do not have the stats for a weaker poison on me...)
Hardness 5 (Normally 8 for material type, but lowered due to hollow structure)
Darting Strike: +2 to hit with the sting attack
Lesser Design: The scorpion chest’s claws are not developed enough to be used in melee
Darkvision 60’
Low Light Vision
Tremor Sense 60’ Radius
Construct: Detailed at creature info

M# BRONZE TORCHMAN CR 2

The bronze torch holder animates and its torch bursts into a brilliant blue flame, its humanoid face mouthing words as its 4 legs skitter it towards you.
* * * * * * *
Small Construct
HD 2d10 (11 HP)
AC 18/10/18 (8 natural, 1 size, -1 dex)
INIT -1
BA/G +1/+0
Slam (+4) d4+3 & d4 Fire
T/R 5’/ 0’
LN
MV 20’
ST 16, DX 8, WS 6, CH 1
FORT/REFL/Will +0/-1/-2

Torch: Lit with brilliant blue flame, it lights a standard area for a torch and burns struck targets for an additional d4 damage. The torch can be targeted separately from the Bronze Torchman, AC 16/14/12 and hardness/HP 6/8. If the torch is destroyed, the Torchman’s reach is reduced to 2½’ and its attack loses the fire damage.
Hardness 8 (torch only has 6)
Darkvision 60’
Low Light Vision
Construct: Detailed at creature info

Thanks!

B:]B
 
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M# OBSIDIAN HOOVED GAZELLE CR 2

This black wood figure has obsidian hooves and bronze horns
* * * * * * *
Small Construct T/R 5’/ 0’ LN
HD 2d10 (11 HP)
AC 19/15/15 (4 natural, 1 size, 4 dex)
INIT +4
BA/G +2/-1
Horn (+5) d6+1 (x3, 20)
MV 40’
FORT/REFL/Will +0/+4/+0
ST 12, DX 18, WS 10, CH 1

Horns: Does double damage when charging or set against a charge
Hardness 5
Startling Agility: Treat the construct as having Spring Attack and Weapon Finesse
Darkvision 60’
Low Light Vision
Construct: Detailed
 
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Hey Bob.

I just dropped to say I like the ideas. Tempting. Any objections to borrowing some of them?

I'm not much of a rules lawyer, so can't really help on the rating of them. But they look about right for my 2nd level group (although not all at once).

the head of the dog.
 

Cool! Thanks for the feedback -

I'm considering dropping the torchman's HD to 2 (4 hd and 8 damage reduction is just so.... awful! The lack of reach should his torch be cut is a nice weakness, but I'd still think him too powerful otherwise. I'm also considering dropping his STR 2.

The scorpion: note how nasty that poison is. What ever poison it gets to use comes out of treasure - and in fact is its treasure type. I used giant scorp venom (I believe 200 gp/dose) 'cause of type of creature, but using a weaker poison may not be out of line....

The gazelle has an error - its attack should be +9 to hit, not +10. The STR damage is as per the effect of chill touch, an enervating effect - not muscle damage to the target.

I'll post the 4th fellow later today!

B:]B
 

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