Tequila Sunrise
Adventurer
My brain has recently wrapped itself around the planes, as it is wont to do without warning. As with every aspect of D&D, I'm never quite happy with the way things are. At the moment I'm rethinking all the major outsider paradigms. For example, this is what I've come up with so far:
The rilmani of the Outlands are replaced by the guardinals (not NG of course). Guardinals just fit the Outlands so much better than Elysium.
The slaad of Limbo are replaced by trueshifters, outsiders with no true form who can change their form with a thought. Unlike slaad, trueshifters are CN, not "CE *cough* I mean, CN."
The modrons/inevitables/formians are replaced by well...I haven't decided exactly what, other than that they'll be Living Constructs. I may just restat the modrons, actually.
The demons will be a total mess of animal traits all smashed and mashed together, none of this anthropomorphic stuff for them.
So...that leaves two other major fiendish races (devils and yugoloths) and three other major celestial races (archons, guardinals-no-more and eladrins) to re-imagine.
Any ideas are appreciated,
TS
The rilmani of the Outlands are replaced by the guardinals (not NG of course). Guardinals just fit the Outlands so much better than Elysium.
The slaad of Limbo are replaced by trueshifters, outsiders with no true form who can change their form with a thought. Unlike slaad, trueshifters are CN, not "CE *cough* I mean, CN."
The modrons/inevitables/formians are replaced by well...I haven't decided exactly what, other than that they'll be Living Constructs. I may just restat the modrons, actually.
The demons will be a total mess of animal traits all smashed and mashed together, none of this anthropomorphic stuff for them.
So...that leaves two other major fiendish races (devils and yugoloths) and three other major celestial races (archons, guardinals-no-more and eladrins) to re-imagine.
Any ideas are appreciated,
TS