Arbiter of Wyrms
First Post
I've concieved of a new challenge, but I'm not even sure if this would work better as a monster or a hazard or what. Oh yeah, I guess I need a name for it too.
The idea is just a big tree, like a large oak, with tremorsense. The roots sense when prey is under the branches.
The tree drops sticky leaves down onto prey which might immobilize the smallest prey, but deal a small amount of acid damage (from digestive enzymes) to anyone to which they stick.
The problem comes in when a bunch of acid-laden leaves all stick to a single character, ruining equipment and possibly killing them.
The idea is that prey gets digested and absorbed through the root system.
One could hack down the tree, but that would cause so much commotion that a whole bunch of leaves fall down. Folks are better off just avoiding this hazard, hence, reproductive success.
The idea is just a big tree, like a large oak, with tremorsense. The roots sense when prey is under the branches.
The tree drops sticky leaves down onto prey which might immobilize the smallest prey, but deal a small amount of acid damage (from digestive enzymes) to anyone to which they stick.
The problem comes in when a bunch of acid-laden leaves all stick to a single character, ruining equipment and possibly killing them.
The idea is that prey gets digested and absorbed through the root system.
One could hack down the tree, but that would cause so much commotion that a whole bunch of leaves fall down. Folks are better off just avoiding this hazard, hence, reproductive success.