Help Me, Teach Newly Recruited Girl Gamer Learn DnD

So if the di does fall down her shirt, who has to fish it out of there for her, or do you simply allow her to recover it herself?
 

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But (almost) everybody said NOT to look down her shirt.

Sings: #There's a hole in the bucket, Dear Liza, Dear Liza...#

Does that mean there is NO hope of teaching this young lady the rules of an RPG? I would certainly not take the risk, in case the other players started to play tiddlywinks with their die.

~Sobs~
 

WillieW said:

Does that mean there is NO hope of teaching this young lady the rules of an RPG? I would certainly not take the risk, in case the other players started to play tiddlywinks with their die.

"Hey baby, how'd you like to come down and play tiddlywinks with my dice?"

I am "playing tiddlywinks with my dice" RIGHT NOW, if you know what I mean, and I think you do.


Hong "it had to be said" Ooi
 

~Clears throat~

On the subject of teaching new players the rules, although it might seem a bit daunting to some to introduce a female gamer to the playing group, the process is actually quite straightforward. Many of the contributors to this thread have already mentioned some excellent suggestions as to how to proceed.

Firstly, the rulebooks are best left as mysterious things the other players and the DM refer to quite often. The new player will have enough to deal with in trying to make a tax return on that thing we call a character sheet. Have one of the other players cooperate in *assisting* (not taking over) the new character. This way the DM will only have half the responsibility and distraction of introducing the new player.

Roleplaying can be very difficult for a novice, so try to present the "facts" of the game in terms of "what you see". Ask for a couple of possible options, then ask the player to choose which one (s)he'll actually try. Normally, experienced players will trundle through the possibilities in a second or two, but actually asking the newbie what (s)he thinks might be one of several solutions that will get the brain muscle working. If this poses a problem, other players can be encouraged to suggest a few actions. DON'T let the whole group make a grab for the character sheet -- it's intimidating and it can make the new player feel like (s)he is being humiliated for lack of knowledge.

Eventually the player WILL want to borrow a copy of the Player's Handbook, and you should have a spare to hand for when this happens.

If you're initially uncomfortable in the presense of a player of the opposite sex, this will disappear in time. As another contributor said (to paraphrase) she'll soon be "one of the lads".

By the way, it would be good to read exactly how the unwitting target of our collective leers gets on in the actual game.

[Hong! You scoundrel! Leave that alone!]
 
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One good counsel:

DONT OVERHYPE IT... enthusiasts will either make her feel uncomfortable with all their fanaticism or create expectations impossible to fulfill.

People describing too much stuff too is terrible... she will never have the chance to absorb all those tips, clues, rules and ideas being fed to her. Ask her about her fantasy notions and what kind in general of character would interest her... and then give her a fighter or a rogue.

DONT OVERDO IT... just that... when she plays she will like it or not. Help out dont push... lead dont drag her along. Ask your players to be nice and not look down her blouse too much... or the skirt or legs... etc...
 

GWolf said:
Ok here's the scope. I asked this intelectual girl I am friends with if she would like to play dnd with me and my friends, she doesn't really know much about it but she said she would, great dillema, I have a 6 days to teach her bare basics and help here make a character, then like my other players she will learn as we play, but the question is how do I help her to understand the game?

Lesson #1: It's about adventure.

Lesson #2: There is no Lesson #2.

You go and have adventures. That's what the game is all about.

Remember, the DM's duty is not to tell a story, the DM's duty is to provide opportunities for the players to tell their stories.
 

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