ThirdWizard
First Post
You are correct, I always forget about that part. But it doesn't change the fact that invokes and compels are very different animals. Invokes create mechanical effects, compels create complications.
Yes! That's a really important distinction to make. Compels should never be mechanical effects. You don't compel someone and give them a -2 penalty to shoot. I know it can be tempting. Say if a PC has the consequence of Twisted Ankle a GM might want to compel them to have a -2 penalty to Athletics checks or something like that. But resist this temptation! It isn't interesting. Compels should be interesting.