But if it doesn’t make sense- a device operating faster than it has any reason to be able to- that’s a solution that creates more problems.In Marvel Heroic RP, the plot point that (as per @aramis erak's post upthread) allows Batman's player to delcare that Batman has such-and-such a gadget on him that he prepared earlier for just such a contingency is not a resource the character has. The resource the character has is the gadget. And the capabilities the character has include skill in prepraging gadgets, and cleverness in anticpating when they'll be needed. The plot point is a resource that the player has which s/he can spend in accordance with the rules of the game.
(This isn’t unique to comics. You see it in all kinds of fiction.)
The GM is the one who has to make sure the solution fits within the setting universe, not just now, but at any point in the future if/when the situation arises, not players.Wouldn't this be on the player? (At least primarily.)
That’s not me saying it, it’s DC Comics writers. And yes, people have pointed this out as a big problem.Given the speeds at which you are saying Superman can move, in fact he can do everything worth doing in the context of a RPG scenario effectively simultaneously.
Agreed.This is a more general question that arises in any superhero fiction (and often in genre fiction more generally). In some Marvel comics (I think 70s Super-Villain Team-Ups) Magneto could control minds by manipulating blood flow in the brain by manipulating the iron in the blood. Why not do it all the time?
Yup.Superman can (you've been emphasising) travel much much faster than light, yet he doesn't race around the world stopping every act of violence, or taking every gun from every villain, before anyone can react.
Or more likely, taking those weapons from everyone, because moving that fast, he may not be able to ascertain which of all the living statues he encounters were actually the aggressors, because he isn’t all-seeing either, and presumably, as a mortal being, even he needs to rest.
(They did a storyline along those lines decades ago, hen he took out all the nukes, Don't recall how that one ended, though.)
Of course, what’s to stop someone from rearming themselves when he does so?
First he gets the guns. Then the knives. Then the rocks. Then the poin-ted sticks. Then the bananas. It’s a never ending job, protecting humans from themselves. Logically, the only way to solve the problem of human on human violence is to get rid of all the humans.
(OK, that’s more of a Sci-Fi storyline, not very comic book-y...at least not for fallen heroes.)
ASL?Just like readers do (whether for an official No-Prize, or not) in a RPG we can construct our own explicit or implicit rationalistaions. And the system mechanics establish the rationing (eg in MHRP the GM can establish that Dr Doom was really a Doombot, but that costs points; Nick Fury can turn out to really be a Life Model Decoy, but that costs points; etc).
Playing a superhero game with the mindset and aesthetic expectations of ASL seems misguided.
Of course- I want honest discussion, and not pointing out known exceptions exist wouldn’t be right.You give your own counterexamples to this.
Agreed. And no subatomic worlds for the Hulk to visit.But this is incoherent. In our world, the very same things that explain the square-cube law make it the case that there are no Pym particles or cosmic radiation as those things exist in the Marvel Universes.
Agreed.There's no physics there - in the sense of a systematic body of knowledge that explains the fundamental ways that the world is. It's all tropes - the use of particular vocabulary, paritcular sorts of fictional framing, etc - used to tell a story.
But the more you have to contort to answer the question ”why/how did this happen?”, the worse the story becomes. Can you think of anyone into superheroes who thought the static electricity explanation for Spidey’s wall-walking was anything besides extremely bad writing?