I am not sure why you are doing so... given that this point has been in... pretty much every post of mine in the thread? I mean, like, you didn't think I was aware of this, or something?I’m pointing out comics are RIFE with inconsistencies...
Again... (I think we are getting repetitive here, perhaps circular) if you are treating your rules as a physics engine, yes - you'll lose coherent physics. Because, as we both clearly agree, the comics do not have consistent and coherent physics to begin with.RPGs based on comic, though, ARE rulebooks. Games that rely on/permit too much plot armor & handwavium lose internal coherence. And a loss of consistency in a game/campaign can kill it.
But, physics models are not the only way to get coherent game play and resulting stories. If you stop worrying about exactly how much the Big Strong Guy can lift, and just remember that he's a Big Strong Guy, what you get out can be quite consistent.
Now, that may not be a system you particularly want to play. But, again... the genre is what it is - we can't fix that for you. Not all genres can be satisfactorily modeled with all system types - to get a satisfactory game play, you have to pick the right system for the job.
Otherwise, you end up complaining that you can't eat soup with a fork.