Rel
Liquid Awesome
I've been playing 3E for a couple of years now, mostly as a DM but some as a player. I still have a hard time deciding when a character (either PC or NPC) should be using Power Attack.
Right now I'm playing a Ranger 1/Cleric 4 with Power Attack, Improved Shield Bash and Shield Charge as my feats. His main combat style is to use spells for buffing beforehand (when possible) and then to TWF with a pair of spiked shields or (more recently) a Holy longsword and a spiked shield. Whenever he gets a chance, he executes a Shield Charge.
I'm getting plenty of mileage from Improved Shield Bash and Shield Charge which are both fun and effective. But I never Power Attack. Considering that it occupies one of my precious feat slots, I can't help but feel like I should be using it.
My problem is that the risk of not hitting almost never seems worth the benefit of the increased damage. Right now, my attack bonus is not high enough to make me absolutely certain of hitting, even if I charge, even if my opponent is flat footed. Should I just Power Attack anyway and hope for the best?
While I'm at it, I'd be interested in hearing any feat recommendations for when I make 6th level. Divine Might would seem a good choice, but I only have a +1 Cha bonus. I've been leaning toward Craft Arms and Armor. It seems like a good option because I have doubts that I'm ever going to come across any magical spiked shields.
Right now I'm playing a Ranger 1/Cleric 4 with Power Attack, Improved Shield Bash and Shield Charge as my feats. His main combat style is to use spells for buffing beforehand (when possible) and then to TWF with a pair of spiked shields or (more recently) a Holy longsword and a spiked shield. Whenever he gets a chance, he executes a Shield Charge.
I'm getting plenty of mileage from Improved Shield Bash and Shield Charge which are both fun and effective. But I never Power Attack. Considering that it occupies one of my precious feat slots, I can't help but feel like I should be using it.
My problem is that the risk of not hitting almost never seems worth the benefit of the increased damage. Right now, my attack bonus is not high enough to make me absolutely certain of hitting, even if I charge, even if my opponent is flat footed. Should I just Power Attack anyway and hope for the best?
While I'm at it, I'd be interested in hearing any feat recommendations for when I make 6th level. Divine Might would seem a good choice, but I only have a +1 Cha bonus. I've been leaning toward Craft Arms and Armor. It seems like a good option because I have doubts that I'm ever going to come across any magical spiked shields.