Whizbang Dustyboots
Gnometown Hero
My son and father are playing a piratical campaign and are currently en route to an island to find buried treasure (although it obviously won't be that simple). I'd like to have them have a brief Halloweeny interlude this weekend, though, specifically, with a ghost ship.
Becalmed in the middle of the ocean and not a sail in sight. And then ... there is. Another ship, also becalmed, with slack sails. But this one has tattered sails and no sign of crew on board. The ship itself is in poor condition and seems like it should have sunk long, long ago.
How would you run this? What's on board? How does the group (a rogue, a bard and a warrior sidekick) lift the magically becalmed conditions and get sailing again? And how do we make it spoooooooky?
Becalmed in the middle of the ocean and not a sail in sight. And then ... there is. Another ship, also becalmed, with slack sails. But this one has tattered sails and no sign of crew on board. The ship itself is in poor condition and seems like it should have sunk long, long ago.
How would you run this? What's on board? How does the group (a rogue, a bard and a warrior sidekick) lift the magically becalmed conditions and get sailing again? And how do we make it spoooooooky?