robberbaron
First Post
Until 6 months ago I ran a heavily modified AD&D1 campaign, which had been going for 15 years.
The main reasons for not changing system were:
1 - CBA (Couldn't be ar*ed). Basically, I would rather spend my time working on the world than changing all the rules to suit the latest version of the game.
When I say "heavily modified", I mean it.
2 - The players didn't want to change. They had invested so much time and effort into their characters that they didn't want the hassle of re-creating them with skills and feats.
3 - I couldn't promise that it would be any better for the effort.
That game ended at a natural point and I have started anew in 3.5. The game is well received but I am not sure that it has the long-term potential of the other game, though only time will tell.
The main reasons for not changing system were:
1 - CBA (Couldn't be ar*ed). Basically, I would rather spend my time working on the world than changing all the rules to suit the latest version of the game.
When I say "heavily modified", I mean it.
2 - The players didn't want to change. They had invested so much time and effort into their characters that they didn't want the hassle of re-creating them with skills and feats.
3 - I couldn't promise that it would be any better for the effort.
That game ended at a natural point and I have started anew in 3.5. The game is well received but I am not sure that it has the long-term potential of the other game, though only time will tell.