Sparky McDibben
Adventurer
First up, if you're playing in my "Augustus Giovanni Must Die" campaign, GO AWAY.
No really. Kick rocks.
No really. Kick rocks.
Alright, so the city in my current sandbox urban campaign is menaced by crazy sewer people empowered by a rift to the Far Realms located deep under the sewers. My PCs want to close this rift for various reasons. One of them asked me once, "Hey, is there like a god of order?" and I, being a dummy-McDum-dum, said, "Well, there's Primus. He's the progenitor of the modrons and he lives on Mechanus." And my player was like, "Cool, I want him to help us close this rift."
And now I'm like, "Uhhhh...."
And now I'm like, "Uhhhh...."
So my initial thought here is that Mechanus is dealing with some kind of threat that has absorbed Primus' attention. If the PCs can make the threat go bye-bye, Primus will grant them an audience.
So I need something so powerful that Primus can't not deal with it, but not so powerful it will wipe out my 13th level PCs. My initial thought is that there's a slaad invasion, and they're empowered by this Chaos artifact that's creating a beachhead onto Mechanus. Primus and the modrons are busy dealing with all the foot-soldier slaad who are running amok through Mechanus, leaving no resources free to take out the Chaos artifact.
So I need something so powerful that Primus can't not deal with it, but not so powerful it will wipe out my 13th level PCs. My initial thought is that there's a slaad invasion, and they're empowered by this Chaos artifact that's creating a beachhead onto Mechanus. Primus and the modrons are busy dealing with all the foot-soldier slaad who are running amok through Mechanus, leaving no resources free to take out the Chaos artifact.
NPCs:
Cute modron mascot for potential party adoption
Helpful djinn (planar merchant) who can explain the situation to the PCs
Enemies:
Strike teams: 1d4 red slaad, 1d4 blue slaad, and 1d4-2 green slaad (encountered en route to artifact, half hp and spell slots)
Defending Chaos Artifact: 1d6 red slaad, 1 blue slaad, 1d4-1 green slaad, 1 grey slaad (plus random battlefield effects from Chaos artifact)
Reinforcements From Limbo: 1d4 red slaad, 1 green slaad, 1 grey slaad, and 1 death slaad (appear as PCs go to take control of the Chaos artifact)
Cute modron mascot for potential party adoption
Helpful djinn (planar merchant) who can explain the situation to the PCs
Enemies:
Strike teams: 1d4 red slaad, 1d4 blue slaad, and 1d4-2 green slaad (encountered en route to artifact, half hp and spell slots)
Defending Chaos Artifact: 1d6 red slaad, 1 blue slaad, 1d4-1 green slaad, 1 grey slaad (plus random battlefield effects from Chaos artifact)
Reinforcements From Limbo: 1d4 red slaad, 1 green slaad, 1 grey slaad, and 1 death slaad (appear as PCs go to take control of the Chaos artifact)
I would love input on 1) how reasonable this setup is for a group of 5 13th level PCs (sorcerer with no damage spells, twilight cleric, Mercy monk, Bear barbarian, and swashbuckler rogue), 2) Setups y'all think are better than what I laid out, 'cuz I need all the help I can get, 3) Ways Primus can help the PCs without just solving the problem for them.