BlueKnight3
First Post
Summary: How can the NPCs enemy that has a +2 proficiency bonus (calculated from breaking down its attack bonus), also have 9 hit dice (9d8+27 HP)? Does the strict structure in creating PCs relate to the creation of NPCs?
I'm a little confused about how to create a NPC enemy as found in the examples given in the basic rules, or Monster Manual. It seems to me there are some contradictions in there. I've DM'ed some 3.5 sessions (using all pre-made npc stat blocks such as guards, thugs etc). I'm a novice in DND 5e. I have all the core books (PHB, MM, DMG) and downloaded the Basic rules, but can't seem to cross reference an answer. So, I've come here for help.
Why do some NPCs have a low Proficiency Bonus (+2) and end up with a Higher amount of Hit Dice (9d8 as in the Berserker)? Is there a somewhere that explains how to make NPCs for combat? I find rules in the DMG (p273) on how to make a Monster, and a really bad@55 chart on Monster Statistics by Challenge Rating. Is this used as well for making NPC "monsters" though they be non-monstrous humanoids?
Is there really any rules at all to restrict or guide in making some NPC guy, as long as you calculate the CR on your choices? Can you give a guy 10 hit dice, and a +2 proficiency, with Uncanny Dodge (a 5th level Rogue ability)? That just doesn't make sense to me for some reason, but if you tell me I have that freedom then okay. I guess I just see the strict structure that PC character classes are built from and wonder if NPCs must be the same? Is there a lingering concept of NPC classes such as Commoner, Noble, Acolyte, Warrior, & Expert?
Any help you can provide will be very much appreciated.
I'm a little confused about how to create a NPC enemy as found in the examples given in the basic rules, or Monster Manual. It seems to me there are some contradictions in there. I've DM'ed some 3.5 sessions (using all pre-made npc stat blocks such as guards, thugs etc). I'm a novice in DND 5e. I have all the core books (PHB, MM, DMG) and downloaded the Basic rules, but can't seem to cross reference an answer. So, I've come here for help.
Why do some NPCs have a low Proficiency Bonus (+2) and end up with a Higher amount of Hit Dice (9d8 as in the Berserker)? Is there a somewhere that explains how to make NPCs for combat? I find rules in the DMG (p273) on how to make a Monster, and a really bad@55 chart on Monster Statistics by Challenge Rating. Is this used as well for making NPC "monsters" though they be non-monstrous humanoids?
Is there really any rules at all to restrict or guide in making some NPC guy, as long as you calculate the CR on your choices? Can you give a guy 10 hit dice, and a +2 proficiency, with Uncanny Dodge (a 5th level Rogue ability)? That just doesn't make sense to me for some reason, but if you tell me I have that freedom then okay. I guess I just see the strict structure that PC character classes are built from and wonder if NPCs must be the same? Is there a lingering concept of NPC classes such as Commoner, Noble, Acolyte, Warrior, & Expert?
Any help you can provide will be very much appreciated.
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