MavrickWeirdo
First Post
Gwaihir said:Spider
Answers
1) Either Way
2) Yes
3) 2-3 sessions, though we play only 1 time per month.
For that reason, I am loth to have them role up new characters, though I would consider having the "timeshift" somehow modify the current characters. I also would like there to be some sort on lingering effect when the characters "return" to current day.
The campaign setup is essentially this.
The characters (session 1) began the campaign as soldiers in a fortress that was going to be destroyed as a big trap to end a cataclysmic war. During their escape from this, they were caught unaware by a basilisk and turned to stone.
400 some years later, they were released from the statue form, after a long period of time being venerated as deities by a tribe of not so bright goblins.
The religion of the world is monotheistic though several sects venerate different saints to honor the Diety. One of the campaign themes is the clash of religious and secular. The first saint, the first missionary of this diety arrived about 3000 years ago to spread the religion.
This time is now shrouded in legend. I would like to send them back about 2600 years to get a different perspective on the current days issues. I envision them meeting up with at least one guy who will eventually be sainted, and is the saint for one of the players.
Thanks
If they "actually" travel back in time, then they are themselves in a 'slightly' different world, all game mechanics work the same, similar to Planet of the Apes in reverse. If they share a "vision/dream" that they are back in time, then we are talking about The Matrix and anything is possible.