jdavis
First Post
Fenes 2 said:
This rule only applies if you have players that would try to exploit such fudging. I flat-out tell the players that I don't kill off any PC without a warning, and that if a PC dies then it will be after the player decided to go ahead with his chosen course. I also tell the players that I don't kill PCs for keeping in character. People who try to abuse that by playing PCs that are fearless and attack everything on sight will not be invited back.
If I approve of a PC that will, f.e., attack any undead on sight, then the player can count on me not to make an encounter that will require said PC to voluntarily flee from a lich or die with no other option. (In such an encounter I would probably, however, arrange for alternate means to escape, be that the party knocking out the PC and fleeing with the unconscious body, or a fear spell.)
It's rare that players don't exploit that, even if they don't mean too. Players act differently when they know they don't have to worry about dying, even if they don't realize it they game differently. Of course in D&D dying is really only the loss of a level in penalty, unless there is a TPK (I try not to step in unless I am worried about a TPK). I kill characters off all the time, it's part of the game, but I have never eliminated anybody's character from the game, in other RPGs I try to be more careful, not every game is so liberal with it's use of resurrections and such. I like for the characters to thing they are in over thier head and are fighting for their lives, if they know I won't kill them then it takes all the excitement out of it.