Help playing a one-armed character

Obviously from a "rules" perspective - there is no impact.

I think that there is a magic item that you can graft on to your arm to replace lost limbs
 

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always glad to help :D

I believe that the heal spell in combination with regeneration might help you out there. You see, the heal spell will cause the stumps of any severed limbs to in a way, want to grow back, but the heal spell is not capable of regrowing limbs. The regeneration spell, however, is, but cannot regrow limbs severed prior to the casting of the spell. In true munchkin rules lawyering style, you could have a two clerics, one casting heal while one casts regenerate. the heal spell would temporarily re-open the wound, and the regeneration spell would be in effect to take advantage of that. BING! New arm.

or what you could do should you have a powerful enough psion or psychic warrior in your party would be to have him remove the skin on the stub and 'suggest' to the cleric that the limb has been freshly severed. Considering that the effects of the spell depend on the mindset of the caster, a regeneration spell cast by a cleric under this effect would regrow the limb, no matter how old the wound.

and no, i'm not a munchkin, i just read 8-bit Theater too much.

Alternately, you could hire someone to cast a wish spell to restore your arm, if your party is incapable of doings so. If not, hey, you just found yourself a quest!

if your DM for some inconceiveable reason won't allow either, here's an idea to keep your char on her feet. have your DM pick up the Quintessential Dwarf, if he hasn't done so already. there are descriptions of prosthetic limbs that the dwarves could craft for you, effectively returning you to normal.
 
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Regrowing the limb isn't going to happen. Two reasons.

1) It's a low-magic world. Or, rather, not exactly low magic, but a lot of the really "amazing" spells just don't exist, or are are very, very rare. Most of the higher level curatives, for example, and even some of the lower. Restore Sight? Might fix basic magic blindness, but nothing else. Resurection? Not likely... it can be done, but it costs the caster alot to do it, so it's not likely. Restoring a limb? Not likely either. Prosthetics (of the magical variety) fall into this catagory as well, for the most part, but they might be a *bit* more obtainable... not any time in the immediate future, though.

2) It was caused by an unholy damage source, then left untreated for some time, since there was no chance to tend it. My character is lucky to be alive even with the loss of the limb.
 

Tsyr said:
Regrowing the limb isn't going to happen. Two reasons.... It's a low-magic world.... Restoring a limb? Not likely either... It was caused by an unholy damage source, then left untreated for some time...

Go for a less magical solution, then. Perhaps hiring a sage to investigate regenerating creatures such as trolls, then going a quest for possible "ingredients" for an elixir. Perhaps, as an unintended side-effect, the character grows a troll's arm.

Then there are the half-golem templates to consider, or possibly making a deal with a demon or covey of hags, to get a replacement limb.

Or perhaps he becomes a Pale Master...

Or makes a deal with a kyton, in exchange for an arm made of living chains...

(edited to add additional nasty ideas)
 
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Praeco said:
Think about balance issues too.
Yeah! Game balance, I mean. You got the shaft big time. :p

Seriously, I would start looking for the Hand of Vecna. :D

Really seriously, I think -5 to Climb, Swim and Tumble would be reasonable. Of course, you can't use two weapons, or a two handed weapon, or a shield (though if you lost only part of your arm, you might be able to wear a buckler).

Certain tricks could lower the penalties. A character in my campaign had a steel arm; no magic, but it did have a bunch of levers which allowed it to firmly grasp things. It allowed the character to use a two-handed weapon or a shield, reduced to -2 the penalties, and even gave him a bonus versus disarm attempts (it worked kinda like a locked gauntlet).
 

Imagine attaching the hand of vecna to your shoulder.

Innocent Passerby: "HEY! What's up, there, stumpy?"

Guy w/ hand o' vecna: "STOP CALLING ME THAT!*activates hand's blasphemy power*"

Innocent Passerby: *drops dead. ever see 'The Ring'? that kinda look on his face* :(

methinks that maybe your character is soon to experience the "big re-roll in the sky"
 
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Aeolius said:


Go for a less magical solution, then. Perhaps hiring a sage to investigate regenerating creatures such as trolls, then going a quest for possible "ingredients" for an elixir. Perhaps, as an unintended side-effect, the character grows a troll's arm.

Then there are the half-golem templates to consider, or possibly making a deal with a demon or covey of hags, to get a replacement limb.

Or perhaps he becomes a Pale Master...

Or makes a deal with a kyton, in exchange for an arm made of living chains...

(edited to add additional nasty ideas)

Not likely. My character is a "reformed evil" type character... Wouldn't go anywhere near anything like that.
 

Tsyr said:


Not likely. My character is a "reformed evil" type character... Wouldn't go anywhere near anything like that.

Then throw him into an undersea game... starfish regenerate their "arms" afterall. ;)

Or perhaps apply the half-elemental template, and give him a watery arm like Aquaman's new hand...
 

Angcuru said:
methinks that maybe your character is soon to experience the "big re-roll in the sky"

Bah! I'm not gonna stop playing the character because of this! That's what a quitter would do! :p

Anyways, thanks for the suggestions of how I could try to restore the arm, but it's probably not going to happen, at least anytime soon. I really am looking for how to work with it given that is has happened and probably won't be changing anytime soon.
 

Duelist Class

expertise, + parry feat + riposte feat, etc. (if you're and elf, Bladesong style is a MUST)

plus get yourself an improved critical feat with a Peircing(keen-clone) Heartseeking Rapier. that gets you a critical range of 12-20 with the piercing equivalent of vorpal. nothing could touch you, they'd die first. a lot. yep. surely. lotsa death there. :D

if your character equipped bracers of armor +4, would you only get a +2? or would you munchkin it and strap 2 to one arm to get the full effect?
 

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