Although I'm happily playing in a low-level campaign atm, when we play higher level games I generally GM. A lot of them spend some time on Everquest (I don't) and they were wondering how I would price an item that "procs." Proc, for those who don't know, is short for process. In essence, a weapon will from time to time (out of the player's control) create a magic effect.
In d20 terms I figure this will be whenever the weapon confirms a critical, but I need some formula to work it out. I'm thinking of using the formula given for use/day items since, in theory it could be more but the player can't pick the time. This ability won't work on keen weapons, etc. (ala bless weapon.)
Obviously, as GM I'll be looking over these items. Slow is fine, Disintergrate isn't.
In d20 terms I figure this will be whenever the weapon confirms a critical, but I need some formula to work it out. I'm thinking of using the formula given for use/day items since, in theory it could be more but the player can't pick the time. This ability won't work on keen weapons, etc. (ala bless weapon.)
Obviously, as GM I'll be looking over these items. Slow is fine, Disintergrate isn't.