Help Wanted for D&D Arena Pregens

Hmmm...well if you don't like the wordy cleric, I guess that means you don't want to see a hulking hurler...

Probably just try a normal, run-of-the-mill druid who wildshapes and thus saves her point buy for mental stats. They're really quite powerful.
 

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Corinthi said:
Can you actually make a broken Hulking Hurler with the above chargen guidelines.
It depends on if I can even make one at all. I can't remember if any of those sources have a size Large PC race or one with powerful build (I think actually they don't, since you don't include the monster manual, or several books that have races that would qualify). If you can make a Hulking Hurler, you can almost always make a broken one, although admittedly not one as broken as the super-broken one that does 6000d6 damage.
 

Either the competition rules allow an ogre PC, or they disallow any and all summoning and calling spells, not to mention polymorph, simulacrum etc etc.

Ogre PC's are referenced in the DMG - you need to see the MM to get full stats though.

Summon monster spells are referenced in the PHB - you need to see the MM to get full stats though.
 

One build that is worth considering is the "defensive" minded anti-magic build.

Basically, you have a fighter type, an item that can generate an anti-magic field 2ce per day, and lots of adamantine.

Idea is that the best offensive is a good defense.

Spellcasters are hosed (very likely). Magic-heavy builds are hosed. Magic attacks are hosed. Etc. Either rush in and grapple and kill the opponent, or shoot them with magic arrows (which turn magic again after leaving your anti-magic field).

Not very clever, and relatively obvious, but something to consider.

It won't work all the time, but its refreshingly simple to build, easy to play, and somewhat difficult to circumvent.

If a ring of anti-magic field won't work, will a ring of spell storing (major)? Is anti-magic field 5th level for some obscure class? Is there another way to get one somehow? I'm sure somebody can figure it out. A maxxed out "Use Magic Device" fighter PC with a few 6th levels scrolls? You just need to hit DC20 or 25, can't remember...that's another way to go. Just make sure to get initiative, or if there is a round to buff, use it.
Don't forget to sunder all the enemy weapons that become mundane if they step into melee range.

Give the anti-magic guy lots of hitpoints, a spiked chain, a compsite long bow (mighty), grappling feats, etc. Monk might work too in this case, if you can get around the ranged attack limitation.

If everyone has a round to buff, activate it in the round and walk into the arena.

How much would a ring of anti-magic cost, anyway? Obviously that's all you can spend your money on, that and adamantine.
 

two said:
One build that is worth considering is the "defensive" minded anti-magic build.

Basically, you have a fighter type, an item that can generate an anti-magic field 2ce per day, and lots of adamantine.

Idea is that the best offensive is a good defense.

Spellcasters are hosed (very likely). Magic-heavy builds are hosed. Magic attacks are hosed. Etc. Either rush in and grapple and kill the opponent, or shoot them with magic arrows (which turn magic again after leaving your anti-magic field).

Not very clever, and relatively obvious, but something to consider.

It won't work all the time, but its refreshingly simple to build, easy to play, and somewhat difficult to circumvent.

If a ring of anti-magic field won't work, will a ring of spell storing (major)? Is anti-magic field 5th level for some obscure class? Is there another way to get one somehow? I'm sure somebody can figure it out. A maxxed out "Use Magic Device" fighter PC with a few 6th levels scrolls? You just need to hit DC20 or 25, can't remember...that's another way to go. Just make sure to get initiative, or if there is a round to buff, use it.
Don't forget to sunder all the enemy weapons that become mundane if they step into melee range.

Give the anti-magic guy lots of hitpoints, a spiked chain, a compsite long bow (mighty), grappling feats, etc. Monk might work too in this case, if you can get around the ranged attack limitation.

If everyone has a round to buff, activate it in the round and walk into the arena.

How much would a ring of anti-magic cost, anyway? Obviously that's all you can spend your money on, that and adamantine.



Wiz 5, Fighter 1, Eldritch Knight 7 - casts as a Wizard of level 11, and so can cast 6th level wiz/sor spells (the level of AMF for a Wizard). Also gets a few bonus feats for fighting, weapon/armor proficiencies. However, you will also want to see if you can find a metamagic rod of still spell in the permitted sources so you can go ahead and cast with the armor. Otherwise, you are going to have a spot of trouble with Arcane Spell Failure.

11 cleric levels can also get you the AMF, if you take Magic or Protection domains, once per day (more, if scrolls are used), and don't suffer from ASF. Of course, a wizard with Wall of Force (5th) (immune to AMF), Wall of Stone (5th) (Instant duration), or Wall of Iron (6th) (Instant duration), or Forcecage (7th) (as a wall of force) can stop that strategy cold, as can anyone who isn't relying on magic.

By DMG estimating procedures, a use-activated anytime AMF, using Sor/Wiz variety, would be 6*11*2000=132,000 gp; as a one-use scroll, it should cost 6*11*25=1,650 gp; as an item with 50 charges, it should cost 6*11*750=49,500 gp; as a once-per-day item, it should cost 6*11*2000/5=26,400 gp; as nobody is likely to be throwing around Mage's Disjunctions, and the duration is 10 minutes/level, one use per combat is likely sufficient.
 

i would look up the old Games of Death on the Fight Club section of this messageboard, but you'd have to look back a fair ways. While this was 3e still, there were still some nasty, *nasty* opponents. I believe some successful types in the 13th level one included an Adamantine, Spiked Chain Wielding Antimagic-surrounded fighter, a Bard with a cleric cohort who used scrolls with 9th level spells on them (such as Gate) via Use Magic Device. In the 17th level one, someone used a Cube of Force to great effect, combined with the overall nature of their character and cohort (I never saw the build so I can't say what it was), another was playing a Psion with tricked out Astral Constructs (even deadlier as a build in 3.5 with Overchannel and similar), and I was playing a variant of the Antimagic wielder with an Arcane Archer who'd imbue his arrows with Antimagic Field, along with virulent, Con-draining poison (awfully hard to resist poison without all those bonuses to saves ^_^). In the 13th level one I was playing a Enchanter/Red Wizard one trick pony whose main schtick was to Dominate Person with a fairly high DC (around 30 I think).

A major question I'd be asking is if you'd allow the Leadership feat-having more than one set of actions a round really can boost up a player's power. Casters generally get eliminated quickly due to low hp and thus being prime early targets, especially when they're an antimagic warrior in the round. Other broken items are Dust of Sneezing and Choking (esp. with telekinesis/even possibly mage hand), Dust of Disappearance, Cube of Force (already mentioned), and Quaal's Feather Token (Tree), among others.

In 3.5 beware of the Wizard/Ur Priest/Mystic Theurge combo (and the Apostle of Peace variant). Vow of Poverty might be a popular feat, *especially* for cohorts if they're allowed.

Happy gaming!
 
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Oh, one more suggestion would be to use a point system to determine the winner, not just a "last man standing"-that would encourage people to go all out more and seems a bit more fair IMO. Although the last man standing should still get a fair bonus to points...
 

Sollir Furryfoot said:
Vow of Poverty might be a popular feat, *especially* for cohorts if they're allowed.

"The following sourcebooks are allowed for character creation: Player's Handbook 3.5, Dungeon Master's Guide 3.5, Complete Warrior, Complete Divine, Complete Arcane, & Complete Adventurer."

No problem with Vow of Poverty, or with Overchanneling Psions either.

-Hyp.
 


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