KarinsDad said:
It's boring to play in a game where the DM spoon feeds the players and even worse, when he does it for a lame unbelievable story idea.
Calm down, please?
Short synosis of what happened yeasterday with a little (rather a bit more than a little) background:
The setting is my own world which is a traditional D&D world. The twist is that Someone has made a metaphysical twist so that the conflict Law vs Chaos is dominant (instead of the normal Good vs Evil). The PCs are Chosen Heroes and are among the very few who still think the main conflict should be Good vs Evil. So they work hard to find a way to 'untwist' the world. (Quote: "We are six. The wolrd is only one. Six aginst one seems like we should take this easy")
Due to the Law vs Chaos fokus of the world some aspects of the Blood War has spilled all over the planes. This has given rise to a polarization. No neutral deities (except Boccob) have kept their power. Either they chose a side (almost all) or they are severely weakened (Obad Hai has chosen this). And some previously unthinkable alliances excists. All the lawful gods (+ Pelor who chose law) are allied. This includes the previously unthinkable alliance between Hieronious and Hextor.
The party includes a chaotic cleric of Pelor and a paladin of Hieronious. They hate the alliance intensely and have so far hoped to break it up, preferably by 'correcting' the world. They have been keeping out of the war and instead hunted for the 4-part McGuffin to untwist the world. Then they broke the Law
In a battle for part 3 of the McGuffin they killed Hextor's pet Dragon. Hextor warned them that this would invalidate the conditions of the peace between his church and them (as if they cared, it rather encouraged them). Unfortunately for Hextor he is still mostly bound by Law. He does have a champion to use, who on his side is none too happy to go one on one with the PCs.
So I had expected the PCs to jump in and attack as fast as possible, but they decided against it when Sontx (the Hextor Champion) declared them War. So the Hieronious paladin negotiated the therms of conflict and now they are running around gathering an army. They will probably not face off against the champion and wizard for another 6 weeks.
The idea with the uncontrollable entity _does_ work though, in my setting. The entity he wants to summon would either be Ragnarok, liuentenant of Hextor, who should normally be on their side. Dangerous, but doable in a desperate situation. The other alternative is that he will try to summon one of my BBEG who have spent the most part of the last 3 centuries trying to look smaller and more innocent. He _really_ wants to get to the Prime, but must be gated in by a mortal (That's the Law). And he will really hate it when/if he is gated in to one of the two areas he must leave in 1d6 rounds.
And having had a few years of prep-time of rivalry with the PCs both the Champ and Wizard have a clone. I like reccuring villains.
Anyhow by combining the ideas I now have a very competent and (un)likable wizard cohort for Sontx. And Thanee: most of my NPC follow the normal rules, but it is understood that BBEGs follow PC-rules, not NPC rules in the campaign. So to tell exactly what I did:
I took Thanee's wizard, added some spells and ideas from the other posts, gave him 200k of stuff (subtracted from his boss) and ended up with a nice cohort balanced by the rules of the campaign. In 30 minutes instead of 3-4 hours. Yet again thanks a lot.
Håkon
(and I could post a full campaign summary, but that would be in Norwegian...)