Help with a LONG sea voyage (TEWLIGAN - stay out)

kigmatzomat said:
Yep, that's definitely a game with Tewligan in it.

Couple of other ideas:

Bad cargo/stowaways. Depending on the length of the voyage you can do everything from carrion crawlers eggs hatching out of the supplies to a mimic being moved aboard as cargo. How will you find it when it looks like a crate or even structural members in the hold?

The wandering dutchman. One of the crew is cursed and something nasty's after him. If everyone around you might die, you might as well surround yourself with scum like pirates; less guilt.

Edge of the world. Nothing happens if they don't sail over, but they find the edge of the world. (Really a gate to elemental plane of water or something) Have there be some contradictory legends about "the place the ocean ends" (treasure, home of the gods, prison for monsters, etc) and imply that anyone who's found it once is likely to find it again. Then have various pirates/treasure hunters/etc keep trying to hire them to find the edge of the world again.

Ooooohhhh! I haven't had many mimics in my game. THAT would be fun one.
 

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Fathead said:
Ooooohhhh! I haven't had many mimics in my game. THAT would be fun one.

A while back I had an entire treasure room made of mimics. Well, all the cases, shelves, cabinets and large statues were mimics; the stuff they were holding was brass and cheap ceramics. The room was structurally a cage of steel bars suspended in a larger cavern that the mimics could slip out of.

The best part was just before the rogue goes to pick a lock the druid looks over and says "I'll laugh my $$$ off if that turns out to be a mimic." This is the same druid who watched the rogue trying to dig up what appeared to be a piece of shiny armor and said "Betcha a dollar that's a bullette."

The second best part was when a mimic-sorceror (Neutral) used a wand of summon monster to call up lantern archons (LG). The archons did a quick detect and swooped towards the rogue screeching "Evil!" while firing their beams of light. The cleric had trouble breathing, he was laughing so hard.
 

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