whorobbedme
First Post
Rule 0.
The DM is always right.
He rolled poorly and failed, exploring dungeons is deadly, and failure can get you killed.
The dice represent those variables.
It wasn't unfair, it was actually and easy save (crowbar to the doors, strength check to open it up, more rope, etc. etc.)
Also, tell the DM nice touch with the acid.
Liked that very much.
the trap door to the pit was blocked off with a portcullas that could only be opened by twisting an iron statue with a str check of DC30. and that needed to be done 3 times..
it was a very nice trap indeed
