My character had the good fortune of having a set of Boots of Striding and Springing in a 3.0 game. Then, in a bout of malice, my dice turned on me and said boots became damaged.
Now, the DM in this case ruled that the boots were greatly damaged - damaged enough that their magic was affected, if not damaged enough to be destroyed permanantly. After a while, I was able to figure out that the boots were now use activated.
Here's the current rulings on the boots: they provide for double movement and a +10 to Jump for 1d10 rounds 6 times per day. Its a Standard Action (no AoO) to activate them.
Now, we're making the transition to 3.5 as we speak, and I'm having trouble trying to figure out how much these dang things are worth as is (or possibly if the DM and I should just agree to make them like 3.5's Boots of S&S).
Can anyone with a better grasp on creating magic items help me out here?
Now, the DM in this case ruled that the boots were greatly damaged - damaged enough that their magic was affected, if not damaged enough to be destroyed permanantly. After a while, I was able to figure out that the boots were now use activated.
Here's the current rulings on the boots: they provide for double movement and a +10 to Jump for 1d10 rounds 6 times per day. Its a Standard Action (no AoO) to activate them.
Now, we're making the transition to 3.5 as we speak, and I'm having trouble trying to figure out how much these dang things are worth as is (or possibly if the DM and I should just agree to make them like 3.5's Boots of S&S).
Can anyone with a better grasp on creating magic items help me out here?