Help with ECL 10 Dwarf

Kurashu

First Post
I have a dwarf cleric, level 7 (ECL 10 because of the Iron-souled Template from Hammer and Helm). I'm wanting him to progress to a strong cleric combo. He has two racial subs in Cleric (no really?).

Stats:
STR 20 (16 + 4 from IS)
DEX 10 (14 - 4 from IS)
CON 22 (16 + 4 from IS + 2 from racial)
INT 14
WIS 16 (15 + 1 from level 4)
CHA 13 (15 - 2 from racial)

Domains
Armor (treat armor as one category lighter for speed purposes)
Stonehearth (gain Clanheart magic)

Feats
Weapon Focus (Warhammer)
Exotic Armor Prof. (Battleplate)
Iron Will
Martial Weapon Prof. (Warhammer) (From racial sub)

Special Qualities
Smite Giants 7/day
Magnetism (Give up an attack to disarm an opponent without provoking an AoO)

Weapons: Warhammer, Great Crossbow, Longsword (one of which will become magical, most likely warhammer)

Because of my clan's background, my DM let me change my favored class to Cleric.


Here's my plan for the next few levels:
Clr 8 (+1 Wis)
Clr 8/Fgt 1 (BAB 7)
Clr 8/Fgt 1/HoM 1
Clr 8/Fgt 1/HoM 2
Clr 8/Fgt 2/HoM 2 (+1 Wis)

But then I'm forever alternating HoM and Fighter (Fighter's alright, but there's better classes) and stuck with a stiff penalty (one way or another) when I add in Ironbound for the sweet armor class abilities.

So I could do:

Clr 8 (+1 Wis)
Clr 8/IrB 1
Clr 8/IrB 2 (BAB 7)
Clr 8/IrB 2/HoM 1
Clr 8/IrB 2/HoM 2 (+1 Wis)

And alternate HoM and Ironbound levels (something I'm a little more inclined to do).

Ironbound's a PrC from Hammer and Helm with Clr BAB, Good Fort, Poor Ref and Will, along with a ton of armor buffs (able to sleep in heavy armor without fatigue, yes ma'am!). I'm hoping the HoM's full BAB and good Will (good fort isn't bad either) makes up for this. Either way, I'm shafted on the reflex and I'm going to need to make up for that.

My cleric will be defensive primarily (thus the want for Ironbound over fighter) and offensive second. So he can still be alive after the monster kills the other two and caste raise dead on them.


This character is going to be a replacement for my character who is either to die (no thanks to an assassin that's been trying to kill our merchant charge) or go home for his brother's wedding before the next session is over. Our party has a Raptorian Cleric 6/Rouge 4 who is more like an ex-paladin (e.g. he took a bunch of levels in crappy fighter) and a dwarf that is a level ten straight fighter run by a newbie (my brother actually, I should have used the racial subs for him now that I think about it that and given him better feats, mounted combat, not to helpful on a boat). We're going to need a strong (read: level headed) cleric (or some other magic user) while retaining tank status. As a rule, I'm only allowed ECL 10


I'm open to ideas, suggestions, and remodelling things. In fact, completely scrapping the character concept is viable (though, I'd rather not).
 

log in or register to remove this ad


Armor Domain has some nice armor related spells. Armroed Travel: reduce armor check penatly by 3 for 1 day/level (2nd level). Armor of Force: apply total armor class to touch ac for 1 hour/level (4th level). Armored Skin: Armor fuses with skin to become natural armor for 10 minutes/level plus you can wear another suit of armor over it though it can't be cast again (drats) (6th level).

And besides, I'll be moving at 10ft because of Iron Souled (which I might just remove or replace with something else), run may be a good feat for me. xd
 

Pets & Sidekicks

Remove ads

Top