Jack99
Adventurer
Hey guys,
I have made 3 monsters that my players will face soon. But after making them I started to wonder what kind of CR they were. Obviously, I have an idea myself, since I made them with a party of a specific level in mind, but I was wondering what you guys thought.
Now, don't mind that they are missing skills and a few stats, because I mostly hand-wave such things. I am not interested in which ways they do not conform to the 3.5 build-a-monster rules. I am however curious about, based on the information below, what CR you would estimate them at.
Cheers, and thank you in advance:
Angel of Emptiness [Large Outsider]
HP: 116 (12 HD; feats
ower Attack, toughness, Improved Bull Rush, Weapon Focus (Heavy Mace), Combat Expertise)
AC:29 TAC:9 DR: 10/good
MOV:50 INIT:+5
FC:10 RCH:10
BAB:+12 GRP:+22
ATK:+19/+14/+9 mwk large heavy mace 2d6+9 (+stun)
SV:+14/+13/+12
SPC: Permanent Antimagic Field 15' radius, Anyone hit twice in a round by the Angel must save or be stunned for 1d6 rounds (Fortitude DC22).
Angel of Retribution [Large Outsider]
HP: 104 (12 HD; feats
ower Attack, Cleave, Improved Critical, Combat Reflexes, Iron will)
AC:24 TAC:14 DR: 10/adamantine
MOV:50 INIT:+5
FC:10 RCH:10
BAB:+12 GRP:+22
ATK:+21/+16/+11 large scimitar +3 1d8+12 (15-20/x2)
SV:+14/+13/+15
SPC: Counterstrike against any melee attack against it, from within it's thread range
Angel of Death [Large Incorporeal Outsider]
HP:80 (12 HD; feats:Improved Initiative, Dodge, Mobility, Quicken Spell-like Ability (Gaze), Ability Focus (Gaze))
AC:20 TAC:20
MOV:50 INIT:+8
FC:10 RCH:10
BAB:+12 GRP: -
ATK:+15/+10/+5 (vs touch ac) drain 1d4 random stat per hit, heal 5 hp per drain)
SV:+9/+14/+15
SPC: Gaze: (standard (free 3/d)) fort dc24 or 2d10 damage + 1d4 CHA damage, Frightful Moan: (standard ) Will dc22 or panicked (flee + -2 to all checks) for 2d4 rounds, Malvolence (standard) Will dc22 or be possessed.
I have made 3 monsters that my players will face soon. But after making them I started to wonder what kind of CR they were. Obviously, I have an idea myself, since I made them with a party of a specific level in mind, but I was wondering what you guys thought.
Now, don't mind that they are missing skills and a few stats, because I mostly hand-wave such things. I am not interested in which ways they do not conform to the 3.5 build-a-monster rules. I am however curious about, based on the information below, what CR you would estimate them at.
Cheers, and thank you in advance:
Angel of Emptiness [Large Outsider]
HP: 116 (12 HD; feats

AC:29 TAC:9 DR: 10/good
MOV:50 INIT:+5
FC:10 RCH:10
BAB:+12 GRP:+22
ATK:+19/+14/+9 mwk large heavy mace 2d6+9 (+stun)
SV:+14/+13/+12
SPC: Permanent Antimagic Field 15' radius, Anyone hit twice in a round by the Angel must save or be stunned for 1d6 rounds (Fortitude DC22).
Angel of Retribution [Large Outsider]
HP: 104 (12 HD; feats

AC:24 TAC:14 DR: 10/adamantine
MOV:50 INIT:+5
FC:10 RCH:10
BAB:+12 GRP:+22
ATK:+21/+16/+11 large scimitar +3 1d8+12 (15-20/x2)
SV:+14/+13/+15
SPC: Counterstrike against any melee attack against it, from within it's thread range
Angel of Death [Large Incorporeal Outsider]
HP:80 (12 HD; feats:Improved Initiative, Dodge, Mobility, Quicken Spell-like Ability (Gaze), Ability Focus (Gaze))
AC:20 TAC:20
MOV:50 INIT:+8
FC:10 RCH:10
BAB:+12 GRP: -
ATK:+15/+10/+5 (vs touch ac) drain 1d4 random stat per hit, heal 5 hp per drain)
SV:+9/+14/+15
SPC: Gaze: (standard (free 3/d)) fort dc24 or 2d10 damage + 1d4 CHA damage, Frightful Moan: (standard ) Will dc22 or panicked (flee + -2 to all checks) for 2d4 rounds, Malvolence (standard) Will dc22 or be possessed.