Help with Grappling motif magic items

drdevoid

Explorer
I wanted to create some Grappler/Wrestler related magic items. The most logical classes would be Monks and Barbarians and the most logical clothing items would be boots, capes or cloaks, masks, bracers and gloves.

Now for "Wrestling boots" I think granting Improved Trip and/or +2 to the check against a grappled opponent might be good or a stability bonus to the opposed check to avoid being tripped while grappled would also work. For a "Mask of Grappler's prowess", I think a bonus to a perform attempt (+10?) in front of a crowd might be cool. I'm more sketchy on others. Maybe the cape would allow you to improvise weapons at a lesser penalty? A headband of reknown that grants bonuses to charisma based skills against other wrestlers? Can anybody help me out with other ideas?
 

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There's a martial arts ability (as well as a couple of class abilities) in OA that makes a character completely imovable, immune to bull rush and trip, grapple bonus. Boots would be great for this.

Gloves of Adamant Grasp (PsiWar Lvl 5) would be cool too.

Of course there's the belt from S&F that gives +6 to Str & Con. That's got to be a conference champion's belt if ever I've seen one!;)
 

NoOneofConsequence said:
There's a martial arts ability (as well as a couple of class abilities) in OA that makes a character completely imovable, immune to bull rush and trip, grapple bonus. Boots would be great for this.

If you wouldn't mind, could you tell me the names of those feats/abilities? I don't have OA and am only familiar with a few of the martial arts feats. I was borrowing a friends for a while.

Gloves of Adamant Grasp (PsiWar Lvl 5) would be cool too..

Definately, heck, even Gloves of Hammer would be cool. Especially if ones fists looked like Hammers when it was activated. I'm not sure how one would balance it though because it takes away one of the main monk benefits (unarmed damage).

How much would Gloves of Adamant Grasp be anyway? No way it's just 2000 gold.
 

One is the ability of the Henshin Mystic PrC, Root the Mountain. In essence, the character cannot be made to move, automatically wins any opposed strength checks for bull rush (it doesn't specify trip but I would include this too). Also, no creature with improved grab (grapple) can pull the character into its square.

The Gentle Way martial arts mastery ability is essentially the same.
 

There is already a magic item in Sword and Fist Gloves of Adamant Grasp (+5 to grapple checks and climb checks, 15000 gp IIRC.)

Boots of Stability - +4 bonus to resist being tripped or bull-rushed. Similarly grants a +4 bonus to save against magical/mundane effects that would move you or knock you over (grease spell, ring of the ram, high winds, etc.)

Cost: ? (maybe 2,000 gp as the ability is purely defensive and fairly limited in application)
 

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