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Help with making decks

Also, I recall that as of 6ed, artifacts no longer turn off when tapped, so you can't tap your own winter orb at the end of your opponent's turn to untap all your land on your turn. Is this rule still relevant, or has it changed yet again?

Really? Wow. That kind of sucks.
 

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It just means you can't wreck an entire deck with one Icy Manipulator.

How can someone wreck an entire deck with one Icy Manipulator? That seems like a pretty poorly made deck! ;) But I assume you mean some broken combo that appeared after my time. . .

We are totally hijacking xmanii's thread - maybe I should start a "general magic discussion" thread.
 

No real degenerate combo decks I can think of involving an always-on artifact (except static orb/opposition), but a few more geared to casual players trying to make a certain combo go off relying on one always-on artifact like ensnaring bridge.
 

If you're willing to go for more recent cards and only want to tap creatures down, you might want to go green-white, using these guys:

Glare of Subdual
Loxodon Gatekeeper
Urza's Factory
Vitu-Ghazi, the City-Tree

All are pretty newish (2006) and should be easier to get and except for the Glare, I think, most are pretty cheap. Add in some of the tap-creatures white has, some big beaters green has and green mana acceleration, you could build a deck that doesn't deny playing creatures, but taps them down then allows you to swing quick and hard.

If you want to go full tap-down, the suggestions like opposition are, of course, better.

Cheers, LT.

Thanks, this is what I was looking for!

Any other suggestions?
 

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