Help with my first cleric.

Nail said:
Although both scribe scroll and brew potions are good feats, a cleric gets far too few to go wasting them on Item Creation Feats.
But as a Scarred Lands campaign magic items will not be so common. There won't be any shops selling them. One gets them only from loot (might not be handy for us) or makes them.

Nail said:
Divine Spell Power allows you to boost your caster level, and with the appropriate magic items and feats can be a sure bet +1 to +4 caster level boost. That's handy for all sorts of buffs you'll cast, as well as boosting damage on the fun spells like Blade Barrier. Best of all, the caster level boost penetrates SR better, and slows down all of those pesky Greater Dispel Magics that try to drain away your buffing magic.
But this needs high charisma. It works like turning check so 1d20 + cha mod. So I would need plenty of charisma boosting items, but can't buy them =)

Nail said:
Domain Spontaneity is there to give you the extra flexibility....but its only as good as your domain list (obviously). So concider carefully what sorts of spells you'd like to spontaneously cast. Dimension Door from the travel domain is a good bet, although I see you've already gone for the weaker Protection and War domains. Ah well....I tried! :)
Due to campaign travel domain is unavailable. Serving god that gives it would be a problem.

Nail said:
Divine Metamagic is, of course, Da Bomb. What's not to like? Be sure to quicken that sponanteous Divine Power from your War domain! ;)
But it is expencive. Quicen costs 5 turning attempts - meaning that one queckened spell and no more turnigns that day. So to get most from this needs extra turning.
 

log in or register to remove this ad

Jacen said:
But as a Scarred Lands campaign magic items will not be so common. There won't be any shops selling them. One gets them only from loot (might not be handy for us) or makes them.

Then, definitely take Scribe Scroll. You need it. And take Craft Wondrous Item and/or Craft Magic Armor and Weapon feats later. Unlike Wizards and Sorcerers, Clerics know all the spells in the list. It is fairly easy to meet the prerequisites. My cleric is using Scribe Scroll and Craft Wondrous item intensively. As he always have tons of scrolls, he does not need to prepare condition solving spells such as Remove Paralysis or Restoration. Instead, he is using his own slots for casting offensive spells. And all the party members have their main ability and constitution boosted. In 3.5e, the duration of ability enhancement spells are largely reduced. So magic items are the way to go.
 

Jacen said:
But as a Scarred Lands campaign magic items will not be so common. There won't be any shops selling them. One gets them only from loot (might not be handy for us) or makes them.
Off-topic, but: doesn't that just rankle a bit? Somehow all the enemies have access to magic items, but you don't?

In any event, you are still better off with a non-item creation feat. Let the wizard take the item creation feat, then you help by contributing your spells. Rememebr, more that one person can work on a magic item, even a scroll! And the wizard gets scribe scroll for free.

Jacen said:
But this needs high charisma. It works like turning check so 1d20 + cha mod.
Or magic items or feats that give bonuses to turning attempts. ;)
Jacen said:
Due to campaign travel domain is unavailable. Serving god that gives it would be a problem.
sucks. Okay, well.....are you sure you want the War domain? I guess you have said you plan on being an up-front fighter. That's do-able, but the rest of the party will suffer for lack of back-row help.


Jacen said:
But it is expensive. Quicken costs 5 turning attempts - meaning that one quickened spell and no more turnings that day. So to get most from this needs extra turning.
...and what else would you be using those turning attempts for? (seriously) You'll find pretty quickly that high CR UD are simply outside your turning capabilities. Too many HD. (shrug) Look it up -> check out even the lowly MM. You did say you'd be starting at high level, right?
 

Nail said:
In any event, you are still better off with a non-item creation feat. Let the wizard take the item creation feat, then you help by contributing your spells. Remember, more that one person can work on a magic item, even a scroll! And the wizard gets scribe scroll for free.

That doesn't work. Scrolls are either arcane or divine. And a cleric can only use divine scrolls. Now, by the rule, whether a scroll is arcane or divine is depend on the caster. Thus, if a wizard has a scribe scroll feat and a cleric provides, say, cure light wounds spell, you will have a divine scroll of cure light wounds, which only bard (or other arcane caster with cure light wounds in their class list) can use.
 

Shin Okada said:
Now, by the rule, whether a scroll is arcane or divine is depend on the caster.
And so the caster (the cleric) is divine. The wizard won't be able to use the scroll he helped create.
 


And:

SRD said:
If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of determinations where the creator’s level must be known.
So, even though the Wizard has the feat (scribe scroll), the cleric can be the creator.

As I said: there's no problem.
 

Nail said:
And:

So, even though the Wizard has the feat (scribe scroll), the cleric can be the creator.

As I said: there's no problem.

I see. Still, in my experience, it is not a bad thing that 2 or more characters in a party has Item creation feats. That way, two people can work simultaneously.
 

True, Shin. I admit, while playing I've not had a problem with "time issues" for magic item creation, as that tends to happen "between episodes". Given that spells on scrolls are so cheap, and you can produce 1,000gp per day, it's no big deal. The larger problem for my groups has always been gp and XP, in that order.

If you (the cleric who started this thread) really must have an item creation feat, think about CRAFT WONDROUS ITEM. It's extremely versatile, and those are the magic items you'll want at higher level anyway.

Like - oh, I dunno - maybe a Periapt of Wisdom +6? Or a Strand of Prayer Beads (Karma only)? Or perhaps a Phylactery of Undead Turning? Etc. :)
 

Nail said:
Like - oh, I dunno - maybe a Periapt of Wisdom +6? Or a Strand of Prayer Beads (Karma only)? Or perhaps a Phylactery of Undead Turning? Etc. :)

My 10th-level cleric has just made all of the abovementioned Items. :D

Could be off-topic. But can non-caster be the creator? For example, when a human cleric has Craft Wondrous item, can a dwarf fighter be the "creator" of Belt of Dwarvenkind? If it could be done, experience problem can be enlightened.
 

Pets & Sidekicks

Remove ads

Top