Help with my first cleric.

Shin Okada said:
That doesn't work. Scrolls are either arcane or divine. And a cleric can only use divine scrolls. Now, by the rule, whether a scroll is arcane or divine is depend on the caster. Thus, if a wizard has a scribe scroll feat and a cleric provides, say, cure light wounds spell, you will have a divine scroll of cure light wounds, which only bard (or other arcane caster with cure light wounds in their class list) can use.

In the immortal words of Imoen, "Yer all buffle-headed." :D

The type of scroll depends on who the creator, not the particular person supplying any of the prerequisites.

The item creation feat and the spell to be scribed are separate prerequisites.

Thus, either the cleric or the wizard may be designated as the item's creator. If it's the wizard, you end up with an Arcane scroll of Cure Light Wounds (useable, as you say, by bards). If the the cleric is the item's creator, you end up with a Divine scroll of Cure Light Wounds (useable by clerics, rangers, druids, and paladins).

The creator pays the experience point cost of scribing.

EDIT: Alternatively, "what Nail said."
 

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Nail said:
Off-topic, but: doesn't that just rankle a bit? Somehow all the enemies have access to magic items, but you don't?
Well this is harder campaign. And that is reason why I am thinking about item creation feaats. Only problem is that I am already 2 levels behind others. And making items doesn't help on cathing others.

Nail said:
In any event, you are still better off with a non-item creation feat. Let the wizard take the item creation feat, then you help by contributing your spells. Rememebr, more that one person can work on a magic item, even a scroll! And the wizard gets scribe scroll for free.
That was something that I didn't remmember. Haven't used item creation feats. In last campaign there were problems having long enough down time. And when we were going to have 2 years down time DM had to end campaign due to RL time allocation. But that two or more creating will help with corort. I can have item creating cohort but if he only makes items XP will be the problem so I would have to take him with us to adventuring. And me already being 2 levels lower means that ppl will be from 6 to 8 when I get at maximum level 4 cohort. That being the case I better not to give him a name because he is going to die. Just like the unnamed crew members at Star Treck =). But having cohort with item creation feats me and wizards can create items and use own XP.

Nail said:
Or magic items or feats that give bonuses to turning attempts. ;)
sucks. Okay, well.....are you sure you want the War domain? I guess you have said you plan on being an up-front fighter. That's do-able, but the rest of the party will suffer for lack of back-row help.
Well that was the character consept I desided and I am going for it. War gives me longsword profisiency and focus and later (from Pious Templar) specialization. Besides we aren't having many strong up-front fighter (Barbarian, ranger, figher-wizard, rougue-wizard and me). Well that already makes 2 who are better with weapons than me, but Clerics of Coeran do not turn away from combat ;-)

Nail said:
...and what else would you be using those turning attempts for? (seriously) You'll find pretty quickly that high CR UD are simply outside your turning capabilities. Too many HD. (shrug) Look it up -> check out even the lowly MM. You did say you'd be starting at high level, right?
High and high... I am starting now from level 4 (las char died at level 5). Others are mostly level 6 and one is level 5. So let's see what happens. One more death and I won't be any good if others are having 3 or 4 more levels than me.
 


Shin Okada said:
Then, definitely take Scribe Scroll. You need it. And take Craft Wondrous Item and/or Craft Magic Armor and Weapon feats later.
I was starting to think that Create wondorous items could be nice. We have to characters with wizard levels, so there scan be help when creating scrolls. And by taking craft feats that others don't have creates us better basis to make different kind of items.

Shin Okada said:
Unlike Wizards and Sorcerers, Clerics know all the spells in the list. It is fairly easy to meet the prerequisites. My cleric is using Scribe Scroll and Craft Wondrous item intensively. As he always have tons of scrolls, he does not need to prepare condition solving spells such as Remove Paralysis or Restoration. Instead, he is using his own slots for casting offensive spells.
I still don't know how much downtime will be a problem. We can have downtime, but I have a feeling that if we take too much of it things start happening too fast. Anyway scribing multiple spells to one scroll seems to be the way to do it, but then limiting thing is casting capasity. Can't scribe more than can cast in a day.
 

Shin Okada said:
Well, if you are 2-level behind others, you get (approx) 50% more XPs. So you will catch them up soon.
Im my deams only. ;-) Our DM gives XP depending different facts. There is a roleplaying awards that are realated to character level. If everyone gets those I am getting behind. From combat I do get little more, but this far combat haven't been the main saource fo XP. If I remmember correctly in one gaming session there was like (about) 2000 XP fore each and I got 200 more than level 6 (was level 4 then). So it is a hard to be lower.
 

Nail said:
...and what else would you be using those turning attempts for? (seriously) You'll find pretty quickly that high CR UD are simply outside your turning capabilities. Too many HD. (shrug) Look it up -> check out even the lowly MM.
Well the Scarred lands PrC I am going to take gets some of those use turning attempts to get something feats. To be more excat there is a list from where to choose. 1d6 flaming, +3 sacred bonus to attack roll, flaming&keen, etc. Works only with Deitys choosen weapon -> need war to get proficiensy to that weapon. There aren't to many feats to burn for that.
 

As a melee oriented character, I'd almost always consider Power Attack (not very useful for two weapon fighters, but otherwise it's extremely good).

And as a cleric in particular, especially if you have a decent enough Charisma, it opens the chain towards Divine Might, which is a pretty good feat, too (altho, if you face undead often, you might want to use your turn attempts differently ;)).

Generally, focusing on combat feats isn't such a bad idea with a cleric.

Bye
Thanee
 


kjenks said:
True, but you'd need to have the Quicken Spell feat, too...
Of course!

Or some other metamagic feat that's nifty. If you were going for a "buff 'em" cleric, a Divine Metamagic-ed Extent Spell is neat.
 

Henry said:
Scribe scroll has its advantages, but so does Brew Potion. While it's true that scrolls cost half of the cost of an equivalent potion, and you have no spell level limit, Potions do not need a caster to use it - do not underestimate this. A non-spell caster will a cure light wounds potion can feed it to anyone to heal them - INCLUDING YOU. :) It's a great backup to have if the enemy strikes you down before he strikes the fighter down. :)


Even in campaigns where you can't buy magical items, potions are often available for sale.

But yes, potions are useful sometimes. For instance, when I play clerics, I make a lot of scrolls for rarely used utility spells. But I try to get my hands on a potion of remove blindness because a scroll won't help you much if you're the blind one. :)
 

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