babomb
First Post
First, your post is labelled Forgotten Realms. Are you playing in the Forgotten Realms setting? If so, Heironius and Moradin are not options for gods (unless your DM changed things quite a bit); check the Forgotten Realms book for the gods available. If you are playing the Forgotten Realms, check the multiclassing rules for paladins for the gods. For example, Torm allows free multiclassing with any one other class, I believe. Consider this if you think you'll want to multiclass later on.
28 point buy sucks for paladins. Other classes can usually get away with it. I suggest a very high Charisma and a moderate Strength. Make your Dex 12. The reason for this is that if you wear plate mail, any Dex above 12 is wasted for the purpose of AC. Wear the heaviest armor and shield you can. Avoid a Con penalty.
I suggest:
Str 14
Dex 12
Con 12
Int 10
Wis 10
Cha 16
This means you can't cast spells, unfortunately.
Are you playing a dwarf? If you are, change the Dex to 14 and the Con to 10, and the dwarven racial modifiers will change it back to the above. If you are starting at a level higher than 1st, look at the Aasimar: you get a +2 to Wis and Cha.
Feats: Divine Might is great. Apart from that, I recommend either focusing on mounted feats (Remember, in 3.5 you can call your mount once per day, so the mount is somewhat more useful.) or general combat feats (like Weapon Focus or Power Attack).
As for skills, you'll only have 2/level (or 3 if you're human). I'd max out diplomacy and put at least some points in Knowledge(Religion) and Ride.
Edit: I just noticed your initial post said "base 9 28 points to go". Does this mean 28 point-buy except that all stats start at 9 (instead of the normal 8)?
If so, you've got considerably more ground to work with. Try
Str 16
Dex 12
Con 12
Int 10
Wis 12
Cha 16
Alternatively, change the Con to 14 and drop the Wis to 10.
28 point buy sucks for paladins. Other classes can usually get away with it. I suggest a very high Charisma and a moderate Strength. Make your Dex 12. The reason for this is that if you wear plate mail, any Dex above 12 is wasted for the purpose of AC. Wear the heaviest armor and shield you can. Avoid a Con penalty.
I suggest:
Str 14
Dex 12
Con 12
Int 10
Wis 10
Cha 16
This means you can't cast spells, unfortunately.
Are you playing a dwarf? If you are, change the Dex to 14 and the Con to 10, and the dwarven racial modifiers will change it back to the above. If you are starting at a level higher than 1st, look at the Aasimar: you get a +2 to Wis and Cha.
Feats: Divine Might is great. Apart from that, I recommend either focusing on mounted feats (Remember, in 3.5 you can call your mount once per day, so the mount is somewhat more useful.) or general combat feats (like Weapon Focus or Power Attack).
As for skills, you'll only have 2/level (or 3 if you're human). I'd max out diplomacy and put at least some points in Knowledge(Religion) and Ride.
Edit: I just noticed your initial post said "base 9 28 points to go". Does this mean 28 point-buy except that all stats start at 9 (instead of the normal 8)?
If so, you've got considerably more ground to work with. Try
Str 16
Dex 12
Con 12
Int 10
Wis 12
Cha 16
Alternatively, change the Con to 14 and drop the Wis to 10.
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