Heyo! Making a new character for a new group playing through the Radiant Citadel.
As I understand it, The Radiant Citadel has 'spaceships' stopping by to take and/or drop off travelers and cargo from different realms/domains/planes at this hub of the Ethereal Plane. So the GM is ruling that anything is at least semi-reasonable.
Looking at all the possibilities and Plasmoid seems about as Ethereal as you can get. A druid of the Spores just meshes so well with the Plasmoid, I almost have to try it. I figure the Astral Drifter background mostly explains why it's here in the Citadel when the campaign starts. For personality, I'm going with cuddly/huggable friendly. Though he can't understand why almost everyone is creeped-out by his mere presence. I've got lots more ideas on how to ply this. Not 100% certain, but this is currently my leading contender for character to play.
Now the question is how to build it. My initial thoughts are the the Spore powers are mostly melee or at least very close range, but not hugely damaging. So I was thinking, mostly caster with Spore powers to augment when forced into melee. I don't know, does that seem like a good idea or should I mostly focus on just melee? Should I multiclass with anything else? How would you build this?
As I understand it, The Radiant Citadel has 'spaceships' stopping by to take and/or drop off travelers and cargo from different realms/domains/planes at this hub of the Ethereal Plane. So the GM is ruling that anything is at least semi-reasonable.
Looking at all the possibilities and Plasmoid seems about as Ethereal as you can get. A druid of the Spores just meshes so well with the Plasmoid, I almost have to try it. I figure the Astral Drifter background mostly explains why it's here in the Citadel when the campaign starts. For personality, I'm going with cuddly/huggable friendly. Though he can't understand why almost everyone is creeped-out by his mere presence. I've got lots more ideas on how to ply this. Not 100% certain, but this is currently my leading contender for character to play.
Now the question is how to build it. My initial thoughts are the the Spore powers are mostly melee or at least very close range, but not hugely damaging. So I was thinking, mostly caster with Spore powers to augment when forced into melee. I don't know, does that seem like a good idea or should I mostly focus on just melee? Should I multiclass with anything else? How would you build this?