fantastic response goonalan....exactly what i needed to hear. i dont think i have any "nutters" in my groupother than me of course, and after hearing your story i dont think i want one. the love poem and battle song and what not are kinda over the top for the game that i run. i do require any new player that joins our fray to write up a back story for their character. this can be as extensive or as short as they like, but it does force them to invest a little time into their character.
anyway, i think im investing all this time into my game because i CHOOSE to like you said, but then i get a little miffed when my players dont want to invest the same amount of time. im not sure how to fix this other than for me just to chill. it will be toughbut i'll figure it out. maybe my players will want to invest more as they continue to play (they are new to the game after all). im hoping thats the case.
Not a problem, been there, however don't rule out killing one of the players as a warning to the other two (I mean in real life of course), I've found this method also serves as a 'wake up call'.
Don't pick now which one you're going to take out- let the dice decide, first '20' in game and straight between the eyes, tried-and-tested, my friend- I've been teaching in Higher Education for a good long while, cull one early and what you lose in student retention you more than make up for in overall achievement.
Back to reality though for a moment, also tray to spark an interest, not teaching you to suck eggs but week by week I try to make sure the players get 20 minutes (or more) of unexpected whimsy, some examples from my present campaign-
Jeb, Gith Swordmage, is going on a date with a lady in Fallcrest- dinner at the Silver Unicorn Inn, we'll RP this, with me doing her voice, Jeb has to deliver at least four killer one-liners, his best pick-up lines. This is a Skill Challenge- sorta.
Last week Drake, 19 year old Pacifist Human Priest of Pelor had to deliver a sermon to the masses at the House of the Sun- 200 words, written up and delivered with sincerity- another Skill Challenge.
Jeb (again) and Neb, Tiefling Wizard want to join the Wizards Guild- they have a timed exam- 30 questions in 30 minutes, they are only allowed to have the next question when they've answered the first- mini game.
The whole gang of PCs wandered in to the Temple of the Moon (Sehanine) during the children's choir practice, they were made to hum, la-la-la or otherwise make noises in-tune while the other PCs guessed what tunes they were doing (badly), another Skill Challenge.
We've also done Drinking Competitions in which the players have had to perform various forfeits (not drinking you understand), things like standing on one leg and touching their nose. star-jumps, repeating tongue-twisters etc.
Don't get me wrong we do plenty of combat (it's 4e afterall) but even then I try to keep something up my sleeve, so we've had 'Splat the Rat' mini-games, multiple encounters at once in which the PCs have to kill one guy (the leader) or else face an army of foes, timed encounters as the building collapses etc.
As I say try to make one event (or more) as memorable as possible, and if you can (and your players go for it), give each player an opportunity to shine- put him or her in the spotlight and build it up a little so that they have to do a little more or else let everybody down. Don't push it however, every now and then, or as often as it keeps working- and vary it.
Cheers PDR