Nebulous
Legend
The PCs are newly 11th level and descending into the bowels of a castle where they will meet various salamanders, fire elementals, lava brutes and firebats flowing from a breach to the Plane of Fire.
I don't need help with the stats or monsters, the MB does all of that pretty much instantly. I have quite a few maps already made up, and the final battle is on one of the old WotC fold out maps against a fire giant Forgepriest.
What i'm looking for are interesting terrain hooks, traps, dead ends, puzzles, monster personalities and other ways to spice up what would otherwise be straightforward combat. Think of the castle as the lower holds of a regular castle that have been melted and warped by prolonged contact (100 years +) to the Plane of Fire from a breached artifact.
Keep in mind that through at least two of these encounters the PCs will probably have DR 10 against fire, which will make the threats trivial.
Lava itself i'm thinking inflicts 10 +1d10 damage when touched or at the start of your turn, or a flat 20 damage.
Oh, and one last thing, the PCs need the willing kiss of a salamander to power up one of their magic weapons. So i have a good bit going on, i just wanted to expand on it before this weekend. It never hurts to drum up ideas around here
I don't need help with the stats or monsters, the MB does all of that pretty much instantly. I have quite a few maps already made up, and the final battle is on one of the old WotC fold out maps against a fire giant Forgepriest.
What i'm looking for are interesting terrain hooks, traps, dead ends, puzzles, monster personalities and other ways to spice up what would otherwise be straightforward combat. Think of the castle as the lower holds of a regular castle that have been melted and warped by prolonged contact (100 years +) to the Plane of Fire from a breached artifact.
Keep in mind that through at least two of these encounters the PCs will probably have DR 10 against fire, which will make the threats trivial.
Lava itself i'm thinking inflicts 10 +1d10 damage when touched or at the start of your turn, or a flat 20 damage.
Oh, and one last thing, the PCs need the willing kiss of a salamander to power up one of their magic weapons. So i have a good bit going on, i just wanted to expand on it before this weekend. It never hurts to drum up ideas around here
