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Hauathon

First Post
I would help in making the character described below into a PC.

She looks like an extraordinarily tall decrepit frightening looking human female that stands nine feet tall. A pair of night black ratty, tattered vulture wings flare from her back. The wings crest two feet higher then his head and have a wingspan of twenty-seven feet. Her sagging skin is the blue-violet of a deep bruise and appears withered. The skin also has numerous bony protrusions. Her elbow length straggly frayed hair is grey in color. Her gaunt face is hideously ugly. The large bulging eyes are solid black except for the irises which are orange in color. The jagged iron teeth in her misshapen mouth are yellow in color. The hands are large and gnarled. Each finger and thumb ends in a sharp iron-like claw.
 

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Dannyalcatraz

Schmoderator
Staff member
Supporter
The usual method for making monsters into PCs are the rules in Savage Species, a 3Ed book that was never revised into 3.5Ed.

The method used in Arcana Evolved is similar, but is mechanically superior...but is Malhavoc's clone of 3.5Ed, not actually D&D proper from WotC. It WAS done by Monte Coock, though.

Both methods break down a monster's abilities and spread them out over several "monster/Race" class levels.
 

Omegaxicor

First Post
She looks like an extraordinarily tall decrepit frightening looking human female that stands nine feet tall.

I disagree with your DM allowing you to play as Large sized creature, but it is their game.

Make your own race? (within reason ask your DM for their help/opinions)
 

Trouvere

Explorer
Another option would be to go crazy with the Deformity feats from BoVD and Heroes of Horror, and grafts from... wherever they're from.
 


Dandu

First Post
The Deformity feats and the Fiendish Feathered Wings graft from the Fiend Folio are just what you need.

I recommend the following feats:

Willing Deformity [Vile]

Through scarification, self-mutilation, or supplication to dark powers, you intentionally mar your own body.

Prerequisite: Evil alignment.

Benefit: You gain a +3 bonus on Intimidate checks.

Deformity (Skin) [Vile]

Due to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide.

Prerequisites: Evil alignment, Willing Deformity.

Benefit: You gain a +1 natural armor bonus.

Special: You can take this feat more than once. Its effects stack.

Deformity (Tall) [Vile]

Through long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height.

Prerequisites: Evil alignment, Willing Deformity, Medium size.

Benefit: Even though you are still technically a Medium creature, your improved height and lanky limbs grant you an additional 5 feet to your reach, thereby allowing you to strike nonadjacent squares with nonreach weapons.

Special: You are a larger and clumsier target than you were before undergoing the height extension, giving you -1 to your AC. You also take a -2 penalty on Hide checks.

Deformity (Teeth) [Vile]

By filing your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack.

Prerequisites: Evil alignment, Willing Deformity.

Benefit: You gain a bite attack that can be used as a natural weapon to deal damage equal to 1d4 + your Strength modifier. If you attack with other weapons, you can use your bite as a secondary attack (taking a -5 penalty on your attack roll) for 1d4 + half Strength modifier damage. In addition, you gain a +1 bonus on Intimidate checks.

Deformity (Clawed Hands)

( Book of Vile Darkness, p. 48)

[Vile]

Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws.
Prerequisite
Willing Deformity
Benefit
The character has the ability to deal 1d6 points of damage as an unarmed claw attack. The character is considered armed even when unarmed.

Deformity (Face)

( Book of Vile Darkness, p. 48)

[Vile]

Because of intentional self-mutilation, the character has a hideous face.
Prerequisite
Willing Deformity (BV) ,
Benefit
The character gains a +2 circumstance bonus on Intimidate checks and a +2 deformity bonus on Diplomacy checks dealing with evil creatures of a different type.
 

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